intel/compiler/test: use TEST_DEBUG env var consistently
[mesa.git] / .gitlab-ci / deqp-lima-fails.txt
index c6d1cf56ecd3569dd5842831263e8ca2670e10bc..211a0f14052b4d35f069ca40f0f02722a627e0d7 100644 (file)
@@ -4,27 +4,6 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_a
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
-dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
@@ -56,106 +35,9 @@ dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
 dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
-dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
-dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
-dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
-dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
 dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
 dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
 dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex
 dEQP-GLES2.functional.shaders.random.all_features.fragment.37
 dEQP-GLES2.functional.shaders.random.exponential.fragment.11
 dEQP-GLES2.functional.shaders.random.exponential.fragment.12