# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
-# Crashes
-dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
-
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.default_vertex_attrib.*