freedreno/afuc: Make 0 a valid number
[mesa.git] / .gitlab-ci / deqp-lima-skips.txt
index 6eef5ca0230282133c3a748891470212f50031c6..f866ece29a6e2a926906f82f38c99694e67f7c80 100644 (file)
@@ -9,31 +9,23 @@ dEQP-GLES[0-9]*.stress
 # These are really slow on tiling architectures (including llvmpipe).
 dEQP-GLES[0-9]*.functional.flush_finish
 
-# Crashes
-dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
-
 # Flaky
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+dEQP-GLES2.functional.default_vertex_attrib.*
 dEQP-GLES2.functional.fbo.completeness.size.distinct
 dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
 dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
+dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
 dEQP-GLES2.functional.shaders.random.exponential.fragment.94
 dEQP-GLES2.functional.shaders.random.all_features.fragment.55
-dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
-
-# Driver bugs causing GPU errors
-dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
-dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
-dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
-dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
 
 # Hangs / OOM
 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
 
 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex