# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
-dEQP-GLES[0-9]*.performance
-dEQP-GLES[0-9]*.stress
+dEQP-GLES[0-9]*.performance.*
+dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
-dEQP-GLES[0-9]*.functional.flush_finish
+dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+# Needs investigation
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16