panfrost: Un/pack pure 8-bit
[mesa.git] / .gitlab-ci / deqp-virgl-fails.txt
index 3f1c534fbf0935108061640470a2390905b82acd..79fe3896bbb1fe8fe72a5e807b57feb2dddc3f2a 100644 (file)
@@ -30,7 +30,6 @@ dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
-dEQP-GLES2.functional.rasterization.limits.points
 dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
 dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
@@ -43,75 +42,13 @@ dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
 dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
-dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
-dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
-dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
-dEQP-GLES3.functional.fbo.msaa.4_samples.r8
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
-dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
-dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
-dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
 dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
 dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
 dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
 dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
-dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
 dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec2_quads256
 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec3_quads256
@@ -224,7 +161,6 @@ dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_as
 dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32f.texture2d_to_texture2d_array
 dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.cubemap_to_texture2d_array
 dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.texture2d_to_texture3d
-dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_8
 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_800
 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000
@@ -444,15 +380,10 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compu
 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4
 dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d_array
 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_eval
 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_eval
 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.lowp_tess_eval
 dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id
-dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_fwidth
-dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_max_samples_dfdy
-dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_dfdx
-dEQP-GLES31.functional.shaders.helper_invocation.value.lines_max_samples
 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int
 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.vec4
 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.internal_superfluous_declaration
@@ -674,9 +605,6 @@ dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140_instanc
 dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.packed_instance_array
 dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.packed_instance_array
 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430_instance_array
-dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
-dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
-dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
 dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_read_write
 dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_read_write
 dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_unrelated_write_read_non_ordered
@@ -722,6 +650,4 @@ dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads_explicit_tcs_out_size
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles
 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines
-dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_pot
 dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_depth
-dEQP-GLES31.functional.texture.border_clamp.unused_channels.stencil_index8