spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-sampler-const: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-sampler-nonconst: skip
spec/arb_arrays_of_arrays/execution/tessellation/tcs-tes-patch: skip
+spec/arb_arrays_of_arrays/execution/ubo/fs-mixed-const-nonconst: skip
+spec/arb_arrays_of_arrays/execution/ubo/fs-nonconst: skip
spec/arb_bindless_texture/execution/images/basic-arithmetic-uvec2-imagestore: skip
spec/arb_bindless_texture/execution/images/basic-imageatomicexchange: skip
spec/arb_bindless_texture/execution/images/basic-imagestore: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_image: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_sampler: skip
spec/arb_bindless_texture/linker/global_bound_sampler_and_bound_image: skip
-spec/arb_compute_shader/execution/atomic-counter: skip
-spec/arb_compute_shader/execution/basic-global-id: skip
-spec/arb_compute_shader/execution/basic-group-id: skip
-spec/arb_compute_shader/execution/basic-group-id-x: skip
-spec/arb_compute_shader/execution/basic-group-id-y: skip
-spec/arb_compute_shader/execution/basic-group-id-z: skip
-spec/arb_compute_shader/execution/basic-local-id-atomic: skip
-spec/arb_compute_shader/execution/basic-local-index: skip
-spec/arb_compute_shader/execution/basic-ssbo: skip
-spec/arb_compute_shader/execution/basic-texelfetch: skip
-spec/arb_compute_shader/execution/basic-uniform-access: skip
-spec/arb_compute_shader/execution/basic-uniform-access-atomic: skip
-spec/arb_compute_shader/execution/border-color: skip
-spec/arb_compute_shader/execution/multiple-texture-reading: skip
-spec/arb_compute_shader/execution/multiple-workgroups: skip
-spec/arb_compute_shader/execution/separate-global-id: skip
-spec/arb_compute_shader/execution/separate-global-id-2: skip
-spec/arb_compute_shader/execution/shared-atomicadd-int: skip
-spec/arb_compute_shader/execution/shared-atomiccompswap-int: skip
-spec/arb_compute_shader/execution/shared-atomicexchange-int: skip
-spec/arb_compute_shader/execution/shared-atomicmax-int: skip
-spec/arb_compute_shader/execution/shared-atomicmax-uint: skip
-spec/arb_compute_shader/execution/shared-atomicmin-int: skip
-spec/arb_compute_shader/execution/shared-atomicmin-uint: skip
-spec/arb_compute_shader/execution/shared-atomics: skip
-spec/arb_compute_shader/execution/simple-barrier: skip
-spec/arb_compute_shader/execution/simple-barrier-atomics: skip
-spec/arb_compute_shader/linker/bug-93840: skip
-spec/arb_compute_shader/linker/matched_local_work_sizes: skip
-spec/arb_compute_shader/linker/mismatched_local_work_sizes: skip
-spec/arb_compute_shader/linker/mix_compute_and_non_compute: skip
-spec/arb_compute_shader/linker/no_local_work_size: skip
-spec/arb_compute_shader/linker/one_local_work_size: skip
spec/arb_compute_variable_group_size/execution/basic-local-size: skip
spec/arb_compute_variable_group_size/execution/fixed-local-size: skip
spec/arb_compute_variable_group_size/execution/global-invocation-id: skip
spec/arb_compute_variable_group_size/linker/mixed_fixed_variable_local_work_size: skip
spec/arb_compute_variable_group_size/linker/no_local_size_specified: skip
spec/arb_cull_distance/clip-cull-4: fail
-spec/arb_derivative_control/execution/dfdx-coarse: skip
-spec/arb_derivative_control/execution/dfdx-dfdy: skip
-spec/arb_derivative_control/execution/dfdx-fine: skip
-spec/arb_derivative_control/execution/dfdy-coarse: skip
-spec/arb_derivative_control/execution/dfdy-fine: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output-indirect: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs: skip
spec/arb_geometry_shader4/linker/varying-mismatch: skip
spec/arb_geometry_shader4/linker/verticesin-const: skip
spec/arb_get_program_binary/execution/uniform-after-restore: skip
+spec/arb_gl_spirv/execution/ssbo/array: skip
+spec/arb_gl_spirv/execution/ssbo/array-indirect: skip
+spec/arb_gl_spirv/execution/ssbo/array-inside-ssbo: skip
+spec/arb_gl_spirv/execution/ssbo/array-of-arrays-inside-ssbo: skip
+spec/arb_gl_spirv/execution/ssbo/simple: skip
+spec/arb_gl_spirv/execution/ssbo/two-ssbo: skip
+spec/arb_gl_spirv/execution/ssbo/two-stages: skip
+spec/arb_gl_spirv/execution/ubo/array: skip
+spec/arb_gl_spirv/execution/ubo/array-indirect: skip
+spec/arb_gl_spirv/execution/ubo/array-inside-ubo: skip
+spec/arb_gl_spirv/execution/ubo/array-of-arrays-inside-ubo: skip
+spec/arb_gl_spirv/execution/ubo/location-0-crash: skip
+spec/arb_gl_spirv/execution/ubo/simple: skip
+spec/arb_gl_spirv/execution/ubo/two-stages: skip
+spec/arb_gl_spirv/execution/ubo/two-ubos: skip
spec/arb_gl_spirv/execution/uniform/array: skip
spec/arb_gl_spirv/execution/uniform/arrays-of-arrays: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-cs: skip
spec/arb_gpu_shader_int64/execution/fs-shift-vector-by-vector: skip
spec/arb_gpu_shader_int64/execution/fs-ushr-and-mask: skip
spec/arb_gpu_shader_int64/execution/fs-ushr-and-mask-loop: skip
+spec/arb_separate_shader_objects/linker/pervertex-clipdistance-tcs-out-tes: skip
+spec/arb_separate_shader_objects/linker/pervertex-clipdistance-tes-out-gs: skip
+spec/arb_separate_shader_objects/linker/pervertex-clipdistance-vs-out-tcs: skip
+spec/arb_separate_shader_objects/linker/pervertex-culldistance-tcs-out-tes: skip
+spec/arb_separate_shader_objects/linker/pervertex-culldistance-tes-out-gs: skip
+spec/arb_separate_shader_objects/linker/pervertex-culldistance-vs-out-tcs: skip
+spec/arb_separate_shader_objects/linker/pervertex-pointsize-tcs-out-tes: skip
+spec/arb_separate_shader_objects/linker/pervertex-pointsize-tes-out-gs: skip
+spec/arb_separate_shader_objects/linker/pervertex-pointsize-vs-out-tcs: skip
+spec/arb_separate_shader_objects/linker/pervertex-position-tcs-out-tes: skip
+spec/arb_separate_shader_objects/linker/pervertex-position-tes-out-gs: skip
+spec/arb_separate_shader_objects/linker/pervertex-position-vs-out-tcs: skip
spec/arb_shader_atomic_counters/linker/different-bindings-atomic-counter: skip
spec/arb_shader_ballot/execution/fs-ballot: skip
spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
spec/arb_shader_ballot/execution/fs-readinvocation-uint-uniform: skip
spec/arb_shader_clock/execution/clock: skip
spec/arb_shader_clock/execution/clock2x32: skip
-spec/arb_shader_group_vote/cs-all: skip
-spec/arb_shader_group_vote/cs-any: skip
-spec/arb_shader_group_vote/cs-eq: skip
-spec/arb_shader_group_vote/vs-all-const: skip
-spec/arb_shader_group_vote/vs-all-uniform: skip
-spec/arb_shader_group_vote/vs-any-const: skip
-spec/arb_shader_group_vote/vs-any-uniform: skip
-spec/arb_shader_group_vote/vs-eq-const: skip
-spec/arb_shader_group_vote/vs-eq-uniform: skip
spec/arb_shader_image_load_store/execution/gl45-imageatomicexchange-float: skip
spec/arb_shader_precision/fs-degrees-float: skip
spec/arb_shader_precision/fs-degrees-vec2: skip
spec/arb_shader_precision/vs-sqrt-vec2: skip
spec/arb_shader_precision/vs-sqrt-vec3: skip
spec/arb_shader_precision/vs-sqrt-vec4: skip
+spec/arb_shader_storage_buffer_object/execution/indirect: fail
+spec/arb_shader_storage_buffer_object/execution/ssbo-atomiccompswap-int: skip
spec/arb_shader_subroutine/execution/simple-subroutine-dlist: skip
spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks: skip
spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks-instanced: skip
spec/glsl-1.30/execution/fs-texturelod-miplevels-biased: fail
spec/glsl-1.30/execution/vs-texturelod-miplevels: fail
spec/glsl-1.30/execution/vs-texturelod-miplevels-biased: fail
+spec/glsl-1.50/execution/built-in-functions/gs-pow-float-float: fail
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-accept: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-reject: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-different-from-position: skip
spec/glsl-4.40/execution/fs-interpolateatsample-swizzle: skip
spec/glsl-4.50/execution/helper-invocation: skip
spec/glsl-4.50/execution/ssbo-atomiccompswap-int: skip
-spec/glsl-es-3.10/execution/cs-image-atomic-if-else: skip
-spec/glsl-es-3.10/execution/cs-image-atomic-if-else-2: skip
-spec/glsl-es-3.10/execution/cs-image-load-if-else: skip
-spec/glsl-es-3.10/execution/cs-nir-scheduler-load-shared-regression-check: skip
+spec/glsl-es-3.10/execution/cs-nir-scheduler-load-shared-regression-check: fail
+spec/glsl-es-3.10/execution/vs-simple-atomic-counter-inc-dec-read: fail
spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicmax-float: skip
summary:
name: results
---- --------
- pass: 7382
- fail: 51
+ pass: 8944
+ fail: 55
crash: 0
- skip: 6368
+ skip: 6347
timeout: 0
warn: 0
incomplete: 0
changes: 0
fixes: 0
regressions: 0
- total: 13801
+ total: 15346