mesa/glsl: move uses_gl_fragcoord to gl_shader
[mesa.git] / Android.common.mk
index 9f64c220f80699cfdc3f50103c9647b30443eacf..a75d4e721df410e5d014a14a7ad99b67010ac374 100644 (file)
@@ -43,6 +43,7 @@ LOCAL_CFLAGS += \
        -DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
 
 LOCAL_CFLAGS += \
+       -DENABLE_SHADER_CACHE \
        -D__STDC_LIMIT_MACROS \
        -DHAVE___BUILTIN_EXPECT \
        -DHAVE___BUILTIN_FFS \
@@ -51,6 +52,7 @@ LOCAL_CFLAGS += \
        -DHAVE_FUNC_ATTRIBUTE_UNUSED \
        -DHAVE_FUNC_ATTRIBUTE_FORMAT \
        -DHAVE_FUNC_ATTRIBUTE_PACKED \
+       _DHAVE_FUNC_ATTRIBUTE_ALIAS \
        -DHAVE___BUILTIN_CTZ \
        -DHAVE___BUILTIN_POPCOUNT \
        -DHAVE___BUILTIN_POPCOUNTLL \