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glsl: store subroutine remap table in shader cache
[mesa.git]
/
VERSION
diff --git
a/VERSION
b/VERSION
index 75a04c3e0ecf20fedf06250887f3a7c618304fcd..dc996755a9f87c92fcc2a930a96a92eac3830ae6 100644
(file)
--- a/
VERSION
+++ b/
VERSION
@@
-1
+1
@@
-1
0.3
.0-devel
+1
7.1
.0-devel