_mesa_glsl_initialize_variables(instructions, state);
_mesa_glsl_initialize_constructors(instructions, state);
+ _mesa_glsl_initialize_functions(instructions, state);
state->current_function = NULL;
}
+/**
+ * If a conversion is available, convert one operand to a different type
+ *
+ * The \c from \c ir_rvalue is converted "in place".
+ *
+ * \param to Type that the operand it to be converted to
+ * \param from Operand that is being converted
+ * \param state GLSL compiler state
+ *
+ * \return
+ * If a conversion is possible (or unnecessary), \c true is returned.
+ * Otherwise \c false is returned.
+ */
+static bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (to->base_type == from->type->base_type)
+ return true;
+
+ /* This conversion was added in GLSL 1.20. If the compilation mode is
+ * GLSL 1.10, the conversion is skipped.
+ */
+ if (state->language_version < 120)
+ return false;
+
+ /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There are no implicit array or structure conversions. For
+ * example, an array of int cannot be implicitly converted to an
+ * array of float. There are no implicit conversions between
+ * signed and unsigned integers."
+ */
+ /* FINISHME: The above comment is partially a lie. There is int/uint
+ * FINISHME: conversion for immediate constants.
+ */
+ if (!to->is_float() || !from->type->is_numeric())
+ return false;
+
+ switch (from->type->base_type) {
+ case GLSL_TYPE_INT:
+ from = new ir_expression(ir_unop_i2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_UINT:
+ from = new ir_expression(ir_unop_u2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ from = new ir_expression(ir_unop_b2f, to, from, NULL);
+ break;
+ default:
+ assert(0);
+ }
+
+ return true;
+}
+
+
static const struct glsl_type *
-arithmetic_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
+arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
bool multiply,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
+ const glsl_type *const type_a = value_a->type;
+ const glsl_type *const type_b = value_b->type;
+
/* From GLSL 1.50 spec, page 56:
*
* "The arithmetic binary operators add (+), subtract (-),
* floating-point scalars, vectors, and matrices."
*/
if (!type_a->is_numeric() || !type_b->is_numeric()) {
- return glsl_error_type;
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
}
/* "If one operand is floating-point based and the other is
* not, then the conversions from Section 4.1.10 "Implicit
* Conversions" are applied to the non-floating-point-based operand."
- *
- * This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
*/
- if (state->language_version >= 120) {
- if ((type_a->base_type == GLSL_TYPE_FLOAT)
- && (type_b->base_type != GLSL_TYPE_FLOAT)) {
- } else if ((type_a->base_type != GLSL_TYPE_FLOAT)
- && (type_b->base_type == GLSL_TYPE_FLOAT)) {
- }
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "arithmetic operator");
+ return glsl_type::error_type;
}
/* "If the operands are integer types, they must both be signed or
* equality.
*/
if (type_a->base_type != type_b->base_type) {
- return glsl_error_type;
+ _mesa_glsl_error(loc, state,
+ "base type mismatch for arithmetic operator");
+ return glsl_type::error_type;
}
/* "All arithmetic binary operators result in the same fundamental type
* vector."
*/
if (type_a->is_vector() && type_b->is_vector()) {
- return (type_a == type_b) ? type_a : glsl_error_type;
+ if (type_a == type_b) {
+ return type_a;
+ } else {
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
}
/* All of the combinations of <scalar, scalar>, <vector, scalar>,
* more detail how vectors and matrices are operated on."
*/
if (! multiply) {
- return (type_a == type_b) ? type_a : glsl_error_type;
+ if (type_a == type_b)
+ return type_a;
} else {
if (type_a->is_matrix() && type_b->is_matrix()) {
/* Matrix multiply. The columns of A must match the rows of B. Given
* looking at the size of a vector that makes up a column. The
* transpose (size of a row) is done for B.
*/
- return
+ const glsl_type *const type =
glsl_type::get_instance(type_a->base_type,
type_a->column_type()->vector_elements,
type_b->row_type()->vector_elements);
+ assert(type != glsl_type::error_type);
+
+ return type;
}
} else if (type_a->is_matrix()) {
/* A is a matrix and B is a column vector. Columns of A must match
if (type_a == type_b->column_type())
return type_a;
}
+
+ _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
+ return glsl_type::error_type;
}
/* "All other cases are illegal."
*/
- return glsl_error_type;
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
}
static const struct glsl_type *
-unary_arithmetic_result_type(const struct glsl_type *type)
+unary_arithmetic_result_type(const struct glsl_type *type,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
/* From GLSL 1.50 spec, page 57:
*
* component-wise on their operands. These result with the same type
* they operated on."
*/
- if (!is_numeric_base_type(type->base_type))
- return glsl_error_type;
+ if (!type->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
return type;
}
static const struct glsl_type *
modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b)
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
/* From GLSL 1.50 spec, page 56:
* "The operator modulus (%) operates on signed or unsigned integers or
* integer vectors. The operand types must both be signed or both be
* unsigned."
*/
- if (! is_integer_base_type(type_a->base_type)
- || ! is_integer_base_type(type_b->base_type)
+ if (!type_a->is_integer() || !type_b->is_integer()
|| (type_a->base_type != type_b->base_type)) {
- return glsl_error_type;
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
}
/* "The operands cannot be vectors of differing size. If one operand is
/* "The operator modulus (%) is not defined for any other data types
* (non-integer types)."
*/
- return glsl_error_type;
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
}
static const struct glsl_type *
-relational_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state)
+relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
{
+ const glsl_type *const type_a = value_a->type;
+ const glsl_type *const type_b = value_b->type;
+
/* From GLSL 1.50 spec, page 56:
* "The relational operators greater than (>), less than (<), greater
* than or equal (>=), and less than or equal (<=) operate only on
* scalar integer and scalar floating-point expressions."
*/
- if (! is_numeric_base_type(type_a->base_type)
- || ! is_numeric_base_type(type_b->base_type)
+ if (!type_a->is_numeric()
+ || !type_b->is_numeric()
|| !type_a->is_scalar()
- || !type_b->is_scalar())
- return glsl_error_type;
+ || !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to relational operators must be scalar and "
+ "numeric");
+ return glsl_type::error_type;
+ }
/* "Either the operands' types must match, or the conversions from
* Section 4.1.10 "Implicit Conversions" will be applied to the integer
* operand, after which the types must match."
- *
- * This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
*/
- if (state->language_version >= 120) {
- if ((type_a->base_type == GLSL_TYPE_FLOAT)
- && (type_b->base_type != GLSL_TYPE_FLOAT)) {
- /* FINISHME: Generate the implicit type conversion. */
- } else if ((type_a->base_type != GLSL_TYPE_FLOAT)
- && (type_b->base_type == GLSL_TYPE_FLOAT)) {
- /* FINISHME: Generate the implicit type conversion. */
- }
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "relational operator");
+ return glsl_type::error_type;
}
- if (type_a->base_type != type_b->base_type)
- return glsl_error_type;
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "base type mismatch");
+ return glsl_type::error_type;
+ }
/* "The result is scalar Boolean."
*/
- return glsl_bool_type;
+ return glsl_type::bool_type;
}
if (rhs_type->is_error())
return rhs;
- /* FINISHME: For GLSL 1.10, check that the types are not arrays. */
-
/* If the types are identical, the assignment can trivially proceed.
*/
if (rhs_type == lhs_type)
return rhs;
+ /* If the array element types are the same and the size of the LHS is zero,
+ * the assignment is okay.
+ *
+ * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
+ * is handled by ir_dereference::is_lvalue.
+ */
+ if (lhs_type->is_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())
+ && (lhs_type->array_size() == 0)) {
+ return rhs;
+ }
+
/* FINISHME: Check for and apply automatic conversions. */
return NULL;
}
+ir_rvalue *
+do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
+ ir_rvalue *lhs, ir_rvalue *rhs,
+ YYLTYPE lhs_loc)
+{
+ bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+
+ if (!error_emitted) {
+ /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
+ if (!lhs->is_lvalue()) {
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
+ }
+ }
+
+ ir_rvalue *new_rhs = validate_assignment(lhs->type, rhs);
+ if (new_rhs == NULL) {
+ _mesa_glsl_error(& lhs_loc, state, "type mismatch");
+ } else {
+ rhs = new_rhs;
+
+ /* If the LHS array was not declared with a size, it takes it size from
+ * the RHS. If the LHS is an l-value and a whole array, it must be a
+ * dereference of a variable. Any other case would require that the LHS
+ * is either not an l-value or not a whole array.
+ */
+ if (lhs->type->array_size() == 0) {
+ ir_dereference *const d = lhs->as_dereference();
+
+ assert(d != NULL);
+
+ ir_variable *const var = d->var->as_variable();
+
+ assert(var != NULL);
+
+ if (var->max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->max_array_access);
+ }
+
+ var->type = glsl_type::get_array_instance(lhs->type->element_type(),
+ rhs->type->array_size());
+ }
+ }
+
+ ir_instruction *tmp = new ir_assignment(lhs, rhs, NULL);
+ instructions->push_tail(tmp);
+
+ return rhs;
+}
+
+
+/**
+ * Generate a new temporary and add its declaration to the instruction stream
+ */
+static ir_variable *
+generate_temporary(const glsl_type *type, exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ char *name = (char *) malloc(sizeof(char) * 13);
+
+ snprintf(name, 13, "tmp_%08X", state->temp_index);
+ state->temp_index++;
+
+ ir_variable *const var = new ir_variable(type, name);
+ instructions->push_tail(var);
+
+ return var;
+}
+
+
+static ir_rvalue *
+get_lvalue_copy(exec_list *instructions, struct _mesa_glsl_parse_state *state,
+ ir_rvalue *lvalue, YYLTYPE loc)
+{
+ ir_variable *var;
+ ir_rvalue *var_deref;
+
+ /* FINISHME: Give unique names to the temporaries. */
+ var = new ir_variable(lvalue->type, "_internal_tmp");
+ var->mode = ir_var_auto;
+
+ var_deref = new ir_dereference(var);
+ do_assignment(instructions, state, var_deref, lvalue, loc);
+
+ /* Once we've created this temporary, mark it read only so it's no
+ * longer considered an lvalue.
+ */
+ var->read_only = true;
+
+ return var_deref;
+}
+
ir_rvalue *
ast_node::hir(exec_list *instructions,
ir_binop_bit_or, /* ast_or_assign */
-1, /* ast_conditional doesn't convert to ir_expression. */
- -1, /* ast_pre_inc doesn't convert to ir_expression. */
- -1, /* ast_pre_dec doesn't convert to ir_expression. */
- -1, /* ast_post_inc doesn't convert to ir_expression. */
- -1, /* ast_post_dec doesn't convert to ir_expression. */
+ ir_binop_add, /* ast_pre_inc. */
+ ir_binop_sub, /* ast_pre_dec. */
+ ir_binop_add, /* ast_post_inc. */
+ ir_binop_sub, /* ast_post_dec. */
-1, /* ast_field_selection doesn't conv to ir_expression. */
-1, /* ast_array_index doesn't convert to ir_expression. */
-1, /* ast_function_call doesn't conv to ir_expression. */
ir_rvalue *result = NULL;
ir_rvalue *op[2];
struct simple_node op_list;
- const struct glsl_type *type = glsl_error_type;
+ const struct glsl_type *type = glsl_type::error_type;
bool error_emitted = false;
YYLTYPE loc;
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- error_emitted = ((op[0]->type == glsl_error_type)
- || (op[1]->type == glsl_error_type));
-
- type = op[0]->type;
- if (!error_emitted) {
- YYLTYPE loc;
-
- /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
- if (!op[0]->is_lvalue()) {
- _mesa_glsl_error(& loc, state, "non-lvalue in assignment");
- error_emitted = true;
- type = glsl_error_type;
- }
- }
-
- ir_instruction *rhs = validate_assignment(op[0]->type, op[1]);
- if (rhs == NULL) {
- type = glsl_error_type;
- rhs = op[1];
- }
-
- ir_instruction *tmp = new ir_assignment(op[0], op[1], NULL);
- instructions->push_tail(tmp);
-
- result = op[0];
+ result = do_assignment(instructions, state, op[0], op[1],
+ this->subexpressions[0]->get_location());
+ error_emitted = result->type->is_error();
+ type = result->type;
break;
}
case ast_plus:
op[0] = this->subexpressions[0]->hir(instructions, state);
- error_emitted = (op[0]->type == glsl_error_type);
- if (type == glsl_error_type)
+ error_emitted = op[0]->type->is_error();
+ if (type->is_error())
op[0]->type = type;
result = op[0];
case ast_neg:
op[0] = this->subexpressions[0]->hir(instructions, state);
- type = unary_arithmetic_result_type(op[0]->type);
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
- error_emitted = (op[0]->type == glsl_error_type);
+ error_emitted = type->is_error();
result = new ir_expression(operations[this->oper], type,
op[0], NULL);
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- type = arithmetic_result_type(op[0]->type, op[1]->type,
+ type = arithmetic_result_type(op[0], op[1],
(this->oper == ast_mul),
- state);
+ state, & loc);
+ error_emitted = type->is_error();
result = new ir_expression(operations[this->oper], type,
op[0], op[1]);
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- error_emitted = ((op[0]->type == glsl_error_type)
- || (op[1]->type == glsl_error_type));
-
- type = modulus_result_type(op[0]->type, op[1]->type);
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
assert(operations[this->oper] == ir_binop_mod);
result = new ir_expression(operations[this->oper], type,
op[0], op[1]);
+ error_emitted = type->is_error();
break;
case ast_lshift:
case ast_rshift:
- /* FINISHME: Implement bit-shift operators. */
+ _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
+ error_emitted = true;
break;
case ast_less:
op[0] = this->subexpressions[0]->hir(instructions, state);
op[1] = this->subexpressions[1]->hir(instructions, state);
- error_emitted = ((op[0]->type == glsl_error_type)
- || (op[1]->type == glsl_error_type));
-
- type = relational_result_type(op[0]->type, op[1]->type, state);
+ type = relational_result_type(op[0], op[1], state, & loc);
/* The relational operators must either generate an error or result
* in a scalar boolean. See page 57 of the GLSL 1.50 spec.
*/
- assert((type == glsl_error_type)
+ assert(type->is_error()
|| ((type->base_type == GLSL_TYPE_BOOL)
&& type->is_scalar()));
result = new ir_expression(operations[this->oper], type,
op[0], op[1]);
+ error_emitted = type->is_error();
break;
case ast_nequal:
case ast_equal:
- /* FINISHME: Implement equality operators. */
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The equality operators equal (==), and not equal (!=)
+ * operate on all types. They result in a scalar Boolean. If
+ * the operand types do not match, then there must be a
+ * conversion from Section 4.1.10 "Implicit Conversions"
+ * applied to one operand that can make them match, in which
+ * case this conversion is done."
+ */
+ if ((!apply_implicit_conversion(op[0]->type, op[1], state)
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
+ } else if ((state->language_version <= 110)
+ && (op[0]->type->is_array() || op[1]->type->is_array())) {
+ _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
+ "GLSL 1.10");
+ error_emitted = true;
+ }
+
+ result = new ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+
+ assert(result->type == glsl_type::bool_type);
break;
case ast_bit_and:
case ast_bit_xor:
case ast_bit_or:
case ast_bit_not:
- /* FINISHME: Implement bit-wise operators. */
- break;
-
- case ast_logic_and:
- case ast_logic_xor:
- case ast_logic_or:
- case ast_logic_not:
- /* FINISHME: Implement logical operators. */
+ _mesa_glsl_error(& loc, state, "FINISHME: implement bit-wise operators");
+ error_emitted = true;
break;
- case ast_mul_assign:
- case ast_div_assign:
- case ast_add_assign:
- case ast_sub_assign: {
+ case ast_logic_and: {
op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
- error_emitted = ((op[0]->type == glsl_error_type)
- || (op[1]->type == glsl_error_type));
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
- type = arithmetic_result_type(op[0]->type, op[1]->type,
- (this->oper == ast_mul_assign),
- state);
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
- ir_rvalue *temp_rhs = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
- /* FINISHME: This is copied from ast_assign above. It should
- * FINISHME: probably be consolidated.
- */
- error_emitted = ((op[0]->type == glsl_error_type)
- || (temp_rhs->type == glsl_error_type));
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ } else {
+ result = op0_const;
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_if *const stmt = new ir_if(op[0]);
+ instructions->push_tail(stmt);
- type = op[0]->type;
- if (!error_emitted) {
- YYLTYPE loc;
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
- if (!op[0]->is_lvalue()) {
- _mesa_glsl_error(& loc, state, "non-lvalue in assignment");
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
error_emitted = true;
- type = glsl_error_type;
}
- }
- ir_rvalue *rhs = validate_assignment(op[0]->type, temp_rhs);
- if (rhs == NULL) {
- type = glsl_error_type;
- rhs = temp_rhs;
- }
+ ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
+ instructions, state);
- ir_instruction *tmp = new ir_assignment(op[0], rhs, NULL);
- instructions->push_tail(tmp);
+ ir_dereference *const then_deref = new ir_dereference(tmp);
+ ir_assignment *const then_assign =
+ new ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
- /* GLSL 1.10 does not allow array assignment. However, we don't have to
- * explicitly test for this because none of the binary expression
- * operators allow array operands either.
- */
+ ir_dereference *const else_deref = new ir_dereference(tmp);
+ ir_assignment *const else_assign =
+ new ir_assignment(else_deref, new ir_constant(false), NULL);
+ stmt->else_instructions.push_tail(else_assign);
- result = op[0];
+ result = new ir_dereference(tmp);
+ type = tmp->type;
+ }
break;
}
- case ast_mod_assign:
+ case ast_logic_or: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
- case ast_ls_assign:
- case ast_rs_assign:
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
- case ast_and_assign:
- case ast_xor_assign:
- case ast_or_assign:
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
- case ast_conditional:
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ result = op0_const;
+ } else {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
- case ast_pre_inc:
- case ast_pre_dec:
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
- case ast_post_inc:
- case ast_post_dec:
- break;
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_if *const stmt = new ir_if(op[0]);
+ instructions->push_tail(stmt);
- case ast_field_selection:
- result = _mesa_ast_field_selection_to_hir(this, instructions, state);
- type = result->type;
- break;
+ ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
+ instructions, state);
- case ast_array_index:
- break;
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
- case ast_function_call:
- /* Should *NEVER* get here. ast_function_call should always be handled
- * by ast_function_expression::hir.
- */
- assert(0);
- break;
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
- case ast_identifier: {
- /* ast_identifier can appear several places in a full abstract syntax
- * tree. This particular use must be at location specified in the grammar
- * as 'variable_identifier'.
- */
- ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
+ _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
- result = new ir_dereference(var);
+ ir_dereference *const then_deref = new ir_dereference(tmp);
+ ir_assignment *const then_assign =
+ new ir_assignment(then_deref, new ir_constant(true), NULL);
+ stmt->then_instructions.push_tail(then_assign);
- if (var != NULL) {
- type = result->type;
- } else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
+ ir_dereference *const else_deref = new ir_dereference(tmp);
+ ir_assignment *const else_assign =
+ new ir_assignment(else_deref, op[1], NULL);
+ stmt->else_instructions.push_tail(else_assign);
- error_emitted = true;
+ result = new ir_dereference(tmp);
+ type = tmp->type;
}
break;
}
- case ast_int_constant:
- type = glsl_int_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
+ case ast_logic_xor:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
- case ast_uint_constant:
- type = glsl_uint_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
- case ast_float_constant:
- type = glsl_float_type;
- result = new ir_constant(type, & this->primary_expression);
+ result = new ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
break;
- case ast_bool_constant:
- type = glsl_bool_type;
- result = new ir_constant(type, & this->primary_expression);
+ case ast_logic_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "operand of `!' must be scalar boolean");
+ error_emitted = true;
+ }
+
+ result = new ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], NULL);
+ type = glsl_type::bool_type;
break;
- case ast_sequence: {
- struct simple_node *ptr;
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_add_assign:
+ case ast_sub_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
- /* It should not be possible to generate a sequence in the AST without
- * any expressions in it.
- */
- assert(!is_empty_list(&this->expressions));
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul_assign),
+ state, & loc);
- /* The r-value of a sequence is the last expression in the sequence. If
- * the other expressions in the sequence do not have side-effects (and
- * therefore add instructions to the instruction list), they get dropped
- * on the floor.
- */
- foreach (ptr, &this->expressions)
- result = ((ast_node *)ptr)->hir(instructions, state);
+ ir_rvalue *temp_rhs = new ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ result = do_assignment(instructions, state, op[0], temp_rhs,
+ this->subexpressions[0]->get_location());
type = result->type;
+ error_emitted = (op[0]->type->is_error());
- /* Any errors should have already been emitted in the loop above.
+ /* GLSL 1.10 does not allow array assignment. However, we don't have to
+ * explicitly test for this because none of the binary expression
+ * operators allow array operands either.
*/
- error_emitted = true;
+
break;
}
- }
- if (is_error_type(type) && !error_emitted)
- _mesa_glsl_error(& loc, state, "type mismatch");
+ case ast_mod_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
- return result;
-}
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+ assert(operations[this->oper] == ir_binop_mod);
-ir_rvalue *
-ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
-{
- /* It is possible to have expression statements that don't have an
- * expression. This is the solitary semicolon:
- *
- * for (i = 0; i < 5; i++)
- * ;
- *
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state, op[0], temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = type->is_error();
+ break;
+ }
+
+ case ast_ls_assign:
+ case ast_rs_assign:
+ _mesa_glsl_error(& loc, state,
+ "FINISHME: implement bit-shift assignment operators");
+ error_emitted = true;
+ break;
+
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign:
+ _mesa_glsl_error(& loc, state,
+ "FINISHME: implement logic assignment operators");
+ error_emitted = true;
+ break;
+
+ case ast_conditional: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three
+ * expressions (exp1 ? exp2 : exp3). This operator evaluates the
+ * first expression, which must result in a scalar Boolean."
+ */
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
+ error_emitted = true;
+ }
+
+ /* The :? operator is implemented by generating an anonymous temporary
+ * followed by an if-statement. The last instruction in each branch of
+ * the if-statement assigns a value to the anonymous temporary. This
+ * temporary is the r-value of the expression.
+ */
+ ir_variable *const tmp = generate_temporary(glsl_type::error_type,
+ instructions, state);
+
+ ir_if *const stmt = new ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(& stmt->then_instructions, state);
+ ir_dereference *const then_deref = new ir_dereference(tmp);
+ ir_assignment *const then_assign =
+ new ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ op[2] = this->subexpressions[2]->hir(& stmt->else_instructions, state);
+ ir_dereference *const else_deref = new ir_dereference(tmp);
+ ir_assignment *const else_assign =
+ new ir_assignment(else_deref, op[2], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The second and third expressions can be any type, as
+ * long their types match, or there is a conversion in
+ * Section 4.1.10 "Implicit Conversions" that can be applied
+ * to one of the expressions to make their types match. This
+ * resulting matching type is the type of the entire
+ * expression."
+ */
+ if ((!apply_implicit_conversion(op[1]->type, op[2], state)
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must have matching types.");
+ error_emitted = true;
+ } else {
+ tmp->type = op[1]->type;
+ }
+
+ result = new ir_dereference(tmp);
+ type = tmp->type;
+ break;
+ }
+
+ case ast_pre_inc:
+ case ast_pre_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new ir_constant(1.0f);
+ else
+ op[1] = new ir_constant(1);
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state, op[0], temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_post_inc:
+ case ast_post_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new ir_constant(1.0f);
+ else
+ op[1] = new ir_constant(1);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ struct ir_rvalue *temp_rhs;
+ temp_rhs = new ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ /* Get a temporary of a copy of the lvalue before it's modified.
+ * This may get thrown away later.
+ */
+ result = get_lvalue_copy(instructions, state, op[0],
+ this->subexpressions[0]->get_location());
+
+ (void)do_assignment(instructions, state, op[0], temp_rhs,
+ this->subexpressions[0]->get_location());
+
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_field_selection:
+ result = _mesa_ast_field_selection_to_hir(this, instructions, state);
+ type = result->type;
+ break;
+
+ case ast_array_index: {
+ YYLTYPE index_loc = subexpressions[1]->get_location();
+
+ op[0] = subexpressions[0]->hir(instructions, state);
+ op[1] = subexpressions[1]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ ir_dereference *const lhs = op[0]->as_dereference();
+ ir_instruction *array;
+ if ((lhs != NULL)
+ && (lhs->mode == ir_dereference::ir_reference_variable)) {
+ result = new ir_dereference(lhs->var, op[1]);
+
+ delete op[0];
+ array = lhs->var;
+ } else {
+ result = new ir_dereference(op[0], op[1]);
+ array = op[0];
+ }
+
+ /* Do not use op[0] after this point. Use array.
+ */
+ op[0] = NULL;
+
+
+ if (error_emitted)
+ break;
+
+ if (!array->type->is_array()
+ && !array->type->is_matrix()
+ && !array->type->is_vector()) {
+ _mesa_glsl_error(& index_loc, state,
+ "cannot dereference non-array / non-matrix / "
+ "non-vector");
+ error_emitted = true;
+ }
+
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be integer type");
+ error_emitted = true;
+ } else if (!op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be scalar");
+ error_emitted = true;
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = op[1]->constant_expression_value();
+ if (const_index != NULL) {
+ const int idx = const_index->value.i[0];
+ const char *type_name;
+ unsigned bound = 0;
+
+ if (array->type->is_matrix()) {
+ type_name = "matrix";
+ } else if (array->type->is_vector()) {
+ type_name = "vector";
+ } else {
+ type_name = "array";
+ }
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if (array->type->is_matrix()) {
+ if (array->type->row_type()->vector_elements <= idx) {
+ bound = array->type->row_type()->vector_elements;
+ }
+ } else if (array->type->is_vector()) {
+ if (array->type->vector_elements <= idx) {
+ bound = array->type->vector_elements;
+ }
+ } else {
+ if ((array->type->array_size() > 0)
+ && (array->type->array_size() <= idx)) {
+ bound = array->type->array_size();
+ }
+ }
+
+ if (bound > 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be < %u",
+ type_name, bound);
+ error_emitted = true;
+ } else if (idx < 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be >= 0",
+ type_name);
+ error_emitted = true;
+ }
+
+ if (array->type->is_array()) {
+ ir_variable *const v = array->as_variable();
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access))
+ v->max_array_access = idx;
+ }
+ }
+
+ if (error_emitted)
+ result->type = glsl_type::error_type;
+
+ type = result->type;
+ break;
+ }
+
+ case ast_function_call:
+ /* Should *NEVER* get here. ast_function_call should always be handled
+ * by ast_function_expression::hir.
+ */
+ assert(0);
+ break;
+
+ case ast_identifier: {
+ /* ast_identifier can appear several places in a full abstract syntax
+ * tree. This particular use must be at location specified in the grammar
+ * as 'variable_identifier'.
+ */
+ ir_variable *var =
+ state->symbols->get_variable(this->primary_expression.identifier);
+
+ result = new ir_dereference(var);
+
+ if (var != NULL) {
+ type = result->type;
+ } else {
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
+
+ error_emitted = true;
+ }
+ break;
+ }
+
+ case ast_int_constant:
+ type = glsl_type::int_type;
+ result = new ir_constant(type, & this->primary_expression);
+ break;
+
+ case ast_uint_constant:
+ type = glsl_type::uint_type;
+ result = new ir_constant(type, & this->primary_expression);
+ break;
+
+ case ast_float_constant:
+ type = glsl_type::float_type;
+ result = new ir_constant(type, & this->primary_expression);
+ break;
+
+ case ast_bool_constant:
+ type = glsl_type::bool_type;
+ result = new ir_constant(type, & this->primary_expression);
+ break;
+
+ case ast_sequence: {
+ struct simple_node *ptr;
+
+ /* It should not be possible to generate a sequence in the AST without
+ * any expressions in it.
+ */
+ assert(!is_empty_list(&this->expressions));
+
+ /* The r-value of a sequence is the last expression in the sequence. If
+ * the other expressions in the sequence do not have side-effects (and
+ * therefore add instructions to the instruction list), they get dropped
+ * on the floor.
+ */
+ foreach (ptr, &this->expressions)
+ result = ((ast_node *)ptr)->hir(instructions, state);
+
+ type = result->type;
+
+ /* Any errors should have already been emitted in the loop above.
+ */
+ error_emitted = true;
+ break;
+ }
+ }
+
+ if (type->is_error() && !error_emitted)
+ _mesa_glsl_error(& loc, state, "type mismatch");
+
+ return result;
+}
+
+
+ir_rvalue *
+ast_expression_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* It is possible to have expression statements that don't have an
+ * expression. This is the solitary semicolon:
+ *
+ * for (i = 0; i < 5; i++)
+ * ;
+ *
* In this case the expression will be NULL. Test for NULL and don't do
* anything in that case.
*/
}
-static const struct glsl_type *
-type_specifier_to_glsl_type(const struct ast_type_specifier *spec,
- const char **name,
- struct _mesa_glsl_parse_state *state)
+static const glsl_type *
+process_array_type(const glsl_type *base, ast_node *array_size,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned length = 0;
+
+ /* FINISHME: Reject delcarations of multidimensional arrays. */
+
+ if (array_size != NULL) {
+ exec_list dummy_instructions;
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
+ YYLTYPE loc = array_size->get_location();
+
+ /* FINISHME: Verify that the grammar forbids side-effects in array
+ * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
+ */
+ assert(dummy_instructions.is_empty());
+
+ if (ir != NULL) {
+ if (!ir->type->is_integer()) {
+ _mesa_glsl_error(& loc, state, "array size must be integer type");
+ } else if (!ir->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state, "array size must be scalar type");
+ } else {
+ ir_constant *const size = ir->constant_expression_value();
+
+ if (size == NULL) {
+ _mesa_glsl_error(& loc, state, "array size must be a "
+ "constant valued expression");
+ } else if (size->value.i[0] <= 0) {
+ _mesa_glsl_error(& loc, state, "array size must be > 0");
+ } else {
+ assert(size->type == ir->type);
+ length = size->value.u[0];
+ }
+ }
+ }
+ }
+
+ return glsl_type::get_array_instance(base, length);
+}
+
+
+const glsl_type *
+ast_type_specifier::glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state) const
{
- struct glsl_type *type;
+ const struct glsl_type *type;
- if (spec->type_specifier == ast_struct) {
+ if (this->type_specifier == ast_struct) {
/* FINISHME: Handle annonymous structures. */
type = NULL;
} else {
- type = state->symbols->get_type(spec->type_name);
- *name = spec->type_name;
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
- /* FINISHME: Handle array declarations. Note that this requires complete
- * FINISHME: handling of constant expressions.
- */
+ if (this->is_array) {
+ type = process_array_type(type, this->array_size, state);
+ }
}
return type;
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
struct ir_variable *var,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
{
if (qual->invariant)
var->invariant = 1;
if (qual->centroid)
var->centroid = 1;
+ if (qual->attribute && state->target != vertex_shader) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+
+ /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ */
+ if (qual->varying && var->type->base_type != GLSL_TYPE_FLOAT) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float");
+ }
+
if (qual->in && qual->out)
var->mode = ir_var_inout;
else if (qual->attribute || qual->in
else
var->mode = ir_var_auto;
+ if (qual->uniform)
+ var->shader_in = true;
+ if (qual->varying) {
+ if (qual->in)
+ var->shader_in = true;
+ if (qual->out)
+ var->shader_out = true;
+ }
+
if (qual->flat)
var->interpolation = ir_var_flat;
else if (qual->noperspective)
var->interpolation = ir_var_noperspective;
else
var->interpolation = ir_var_smooth;
+
+ if (var->type->is_array() && (state->language_version >= 120)) {
+ var->array_lvalue = true;
+ }
}
struct simple_node *ptr;
const struct glsl_type *decl_type;
const char *type_name = NULL;
-
+ ir_rvalue *result = NULL;
/* FINISHME: Handle vertex shader "invariant" declarations that do not
* FINISHME: include a type. These re-declare built-in variables to be
* FINISHME: invariant.
*/
- decl_type = type_specifier_to_glsl_type(this->type->specifier,
- & type_name, state);
+ decl_type = this->type->specifier->glsl_type(& type_name, state);
foreach (ptr, &this->declarations) {
struct ast_declaration *const decl = (struct ast_declaration * )ptr;
const struct glsl_type *var_type;
struct ir_variable *var;
-
+ YYLTYPE loc = this->get_location();
/* FINISHME: Emit a warning if a variable declaration shadows a
* FINISHME: declaration at a higher scope.
*/
if ((decl_type == NULL) || decl_type->is_void()) {
- YYLTYPE loc;
-
- loc = this->get_location();
if (type_name != NULL) {
_mesa_glsl_error(& loc, state,
"invalid type `%s' in declaration of `%s'",
}
if (decl->is_array) {
- /* FINISHME: Handle array declarations. Note that this requires
- * FINISHME: complete handling of constant expressions.
- */
-
- /* FINISHME: Reject delcarations of multidimensional arrays. */
+ var_type = process_array_type(decl_type, decl->array_size, state);
} else {
var_type = decl_type;
}
var = new ir_variable(var_type, decl->identifier);
- /* FINISHME: Variables that are attribute, uniform, varying, in, or
- * FINISHME: out varibles must be declared either at global scope or
- * FINISHME: in a parameter list (in and out only).
+ /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
+ *
+ * "Global variables can only use the qualifiers const,
+ * attribute, uni form, or varying. Only one may be
+ * specified.
+ *
+ * Local variables can only use the qualifier const."
+ *
+ * This is relaxed in GLSL 1.30.
*/
+ if (state->language_version < 120) {
+ if (this->type->qualifier.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ if (this->type->qualifier.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in GLSL 1.10.",
+ decl->identifier);
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
+ }
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state);
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
+ & loc);
/* Attempt to add the variable to the symbol table. If this fails, it
- * means the variable has already been declared at this scope.
+ * means the variable has already been declared at this scope. Arrays
+ * fudge this rule a little bit.
+ *
+ * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ *
+ * "It is legal to declare an array without a size and then
+ * later re-declare the same name as an array of the same
+ * type and specify a size."
*/
if (state->symbols->name_declared_this_scope(decl->identifier)) {
- YYLTYPE loc = this->get_location();
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+
+ if ((earlier != NULL)
+ && (earlier->type->array_size() == 0)
+ && var->type->is_array()
+ && (var->type->element_type() == earlier->type->element_type())) {
+ /* FINISHME: This doesn't match the qualifiers on the two
+ * FINISHME: declarations. It's not 100% clear whether this is
+ * FINISHME: required or not.
+ */
+
+ if (var->type->array_size() <= (int)earlier->max_array_access) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->max_array_access);
+ }
+
+ earlier->type = var->type;
+ delete var;
+ var = NULL;
+ } else {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "`%s' redeclared",
+ decl->identifier);
+ }
- _mesa_glsl_error(& loc, state, "`%s' redeclared",
- decl->identifier);
continue;
}
- const bool added_variable =
- state->symbols->add_variable(decl->identifier, var);
- assert(added_variable);
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(decl->identifier, "gl_", 3) == 0) {
+ /* FINISHME: This should only trigger if we're not redefining
+ * FINISHME: a builtin (to add a qualifier, for example).
+ */
+ _mesa_glsl_error(& loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ decl->identifier);
+ }
instructions->push_tail(var);
- /* FINISHME: Process the declaration initializer. */
+ if (state->current_function != NULL) {
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
+ } else if (var->mode == ir_var_in) {
+ if (state->target == vertex_shader) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
+ */
+ const glsl_type *check_type = var->type->is_array()
+ ? var->type->fields.array : var->type;
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->language_version > 120)
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && (state->language_version <= 130)
+ && var->type->is_array()) {
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "array type");
+ error_emitted = true;
+ }
+ }
+ }
+
+ if (decl->initializer != NULL) {
+ YYLTYPE initializer_loc = decl->initializer->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "All uniform variables are read-only and are initialized either
+ * directly by an application via API commands, or indirectly by
+ * OpenGL."
+ */
+ if ((state->language_version <= 110)
+ && (var->mode == ir_var_uniform)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize uniforms in GLSL 1.10");
+ }
+
+ if (var->type->is_sampler()) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize samplers");
+ }
+
+ if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize %s shader input / %s",
+ _mesa_glsl_shader_target_name(state->target),
+ (state->target == vertex_shader)
+ ? "attribute" : "varying");
+ }
+
+ ir_dereference *const lhs = new ir_dereference(var);
+ ir_rvalue *rhs = decl->initializer->hir(instructions, state);
+
+ /* Calculate the constant value if this is a const
+ * declaration.
+ */
+ if (this->type->qualifier.constant) {
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "initializer of const variable `%s' must be a "
+ "constant expression",
+ decl->identifier);
+ } else {
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
+ }
+
+ if (rhs && !rhs->type->is_error()) {
+ bool temp = var->read_only;
+ if (this->type->qualifier.constant)
+ var->read_only = false;
+ result = do_assignment(instructions, state, lhs, rhs,
+ this->get_location());
+ var->read_only = temp;
+ }
+ }
+
+ /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "It is an error to write to a const variable outside of
+ * its declaration, so they must be initialized when
+ * declared."
+ */
+ if (this->type->qualifier.constant && decl->initializer == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized");
+ }
+
+ /* Add the vairable to the symbol table after processing the initializer.
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ const bool added_variable =
+ state->symbols->add_variable(decl->identifier, var);
+ assert(added_variable);
}
- /* Variable declarations do not have r-values.
+
+ /* Generally, variable declarations do not have r-values. However,
+ * one is used for the declaration in
+ *
+ * while (bool b = some_condition()) {
+ * ...
+ * }
+ *
+ * so we return the rvalue from the last seen declaration here.
*/
- return NULL;
+ return result;
}
{
const struct glsl_type *type;
const char *name = NULL;
+ YYLTYPE loc = this->get_location();
-
- type = type_specifier_to_glsl_type(this->type->specifier, & name, state);
+ type = this->type->specifier->glsl_type(& name, state);
if (type == NULL) {
- YYLTYPE loc = this->get_location();
if (name != NULL) {
_mesa_glsl_error(& loc, state,
"invalid type `%s' in declaration of `%s'",
this->identifier);
}
- type = glsl_error_type;
+ type = glsl_type::error_type;
}
+ /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Functions that accept no input arguments need not use void in the
+ * argument list because prototypes (or definitions) are required and
+ * therefore there is no ambiguity when an empty argument list "( )" is
+ * declared. The idiom "(void)" as a parameter list is provided for
+ * convenience."
+ *
+ * Placing this check here prevents a void parameter being set up
+ * for a function, which avoids tripping up checks for main taking
+ * parameters and lookups of an unnamed symbol.
+ */
+ if (type->is_void()) {
+ if (this->identifier != NULL)
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
+
+ is_void = true;
+ return NULL;
+ }
+
+ if (formal_parameter && (this->identifier == NULL)) {
+ _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
+ return NULL;
+ }
+
+ is_void = false;
ir_variable *var = new ir_variable(type, this->identifier);
/* FINISHME: Handle array declarations. Note that this requires
/* Apply any specified qualifiers to the parameter declaration. Note that
* for function parameters the default mode is 'in'.
*/
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state);
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
if (var->mode == ir_var_auto)
var->mode = ir_var_in;
}
-static void
-ast_function_parameters_to_hir(struct simple_node *ast_parameters,
- exec_list *ir_parameters,
- struct _mesa_glsl_parse_state *state)
+void
+ast_parameter_declarator::parameters_to_hir(struct simple_node *ast_parameters,
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
{
struct simple_node *ptr;
+ ast_parameter_declarator *void_param = NULL;
+ unsigned count = 0;
foreach (ptr, ast_parameters) {
- ((ast_node *)ptr)->hir(ir_parameters, state);
+ ast_parameter_declarator *param = (ast_parameter_declarator *)ptr;
+ param->formal_parameter = formal;
+ param->hir(ir_parameters, state);
+
+ if (param->is_void)
+ void_param = param;
+
+ count++;
+ }
+
+ if ((void_param != NULL) && (count > 1)) {
+ YYLTYPE loc = void_param->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`void' parameter must be only parameter");
}
}
exec_list_iterator iter_a = list_a->iterator();
exec_list_iterator iter_b = list_b->iterator();
- while (iter_a.has_next()) {
- /* If all of the parameters from the other parameter list have been
- * exhausted, the lists have different length and, by definition,
- * do not match.
- */
- if (!iter_b.has_next())
- return false;
+ while (iter_a.has_next() && iter_b.has_next()) {
+ ir_variable *a = (ir_variable *)iter_a.get();
+ ir_variable *b = (ir_variable *)iter_b.get();
/* If the types of the parameters do not match, the parameters lists
* are different.
*/
- /* FINISHME */
-
+ if (a->type != b->type)
+ return false;
iter_a.next();
iter_b.next();
}
+ /* Unless both lists are exhausted, they differ in length and, by
+ * definition, do not match.
+ */
+ if (iter_a.has_next() != iter_b.has_next())
+ return false;
+
return true;
}
ir_rvalue *
-ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ast_function::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
{
- ir_label *label;
- ir_function_signature *signature = NULL;
ir_function *f = NULL;
- exec_list parameters;
+ ir_function_signature *sig = NULL;
+ exec_list hir_parameters;
/* Convert the list of function parameters to HIR now so that they can be
* used below to compare this function's signature with previously seen
* signatures for functions with the same name.
*/
- ast_function_parameters_to_hir(& this->prototype->parameters, & parameters,
- state);
+ ast_parameter_declarator::parameters_to_hir(& this->parameters,
+ is_definition,
+ & hir_parameters, state);
const char *return_type_name;
const glsl_type *return_type =
- type_specifier_to_glsl_type(this->prototype->return_type->specifier,
- & return_type_name, state);
+ this->return_type->specifier->glsl_type(& return_type_name, state);
assert(return_type != NULL);
-
/* Verify that this function's signature either doesn't match a previously
* seen signature for a function with the same name, or, if a match is found,
* that the previously seen signature does not have an associated definition.
*/
- const char *const name = this->prototype->identifier;
+ const char *const name = identifier;
f = state->symbols->get_function(name);
if (f != NULL) {
- foreach_iter(exec_list_iterator, iter, f->signatures) {
- signature = (struct ir_function_signature *) iter.get();
+ foreach_iter(exec_list_iterator, iter, *f) {
+ sig = (struct ir_function_signature *) iter.get();
/* Compare the parameter list of the function being defined to the
* existing function. If the parameter lists match, then the return
* type must also match and the existing function must not have a
* definition.
*/
- if (parameter_lists_match(& parameters, & signature->parameters)) {
- /* FINISHME: Compare return types. */
+ if (parameter_lists_match(& hir_parameters, & sig->parameters)) {
+ exec_list_iterator iter_a = hir_parameters.iterator();
+ exec_list_iterator iter_b = sig->parameters.iterator();
+
+ /* check that the qualifiers match. */
+ while (iter_a.has_next()) {
+ ir_variable *a = (ir_variable *)iter_a.get();
+ ir_variable *b = (ir_variable *)iter_b.get();
+
+ if (a->read_only != b->read_only ||
+ a->interpolation != b->interpolation ||
+ a->centroid != b->centroid) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "function `%s' parameter `%s' qualifiers "
+ "don't match prototype",
+ name, a->name);
+ }
+
+ iter_a.next();
+ iter_b.next();
+ }
- if (signature->definition != NULL) {
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "function `%s' return type doesn't match "
+ "prototype",
+ name);
+ }
+
+ if (is_definition && sig->is_defined) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state, "function `%s' redefined", name);
- signature = NULL;
+ sig = NULL;
break;
}
}
- signature = NULL;
+ sig = NULL;
}
} else if (state->symbols->name_declared_this_scope(name)) {
_mesa_glsl_error(& loc, state, "function name `%s' conflicts with "
"non-function", name);
- signature = NULL;
+ sig = NULL;
} else {
f = new ir_function(name);
state->symbols->add_function(f->name, f);
+
+ /* Emit the new function header */
+ instructions->push_tail(f);
}
+ /* Verify the return type of main() */
+ if (strcmp(name, "main") == 0) {
+ if (! return_type->is_void()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must return void");
+ }
+
+ if (!hir_parameters.is_empty()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ }
+ }
/* Finish storing the information about this new function in its signature.
*/
- if (signature == NULL) {
- signature = new ir_function_signature(return_type);
- f->signatures.push_tail(signature);
- } else {
+ if (sig == NULL) {
+ sig = new ir_function_signature(return_type);
+ f->add_signature(sig);
+ } else if (is_definition) {
/* Destroy all of the previous parameter information. The previous
* parameter information comes from the function prototype, and it can
* either include invalid parameter names or may not have names at all.
*/
- foreach_iter(exec_list_iterator, iter, signature->parameters) {
+ foreach_iter(exec_list_iterator, iter, sig->parameters) {
assert(((ir_instruction *) iter.get())->as_variable() != NULL);
iter.remove();
}
}
+ hir_parameters.move_nodes_to(& sig->parameters);
+ signature = sig;
- assert(state->current_function == NULL);
- state->current_function = signature;
+ /* Function declarations (prototypes) do not have r-values.
+ */
+ return NULL;
+}
- ast_function_parameters_to_hir(& this->prototype->parameters,
- & signature->parameters,
- state);
- /* FINISHME: Set signature->return_type */
- label = new ir_label(name);
- if (signature->definition == NULL) {
- signature->definition = label;
- }
- instructions->push_tail(label);
+ir_rvalue *
+ast_function_definition::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ prototype->is_definition = true;
+ prototype->hir(instructions, state);
+
+ ir_function_signature *signature = prototype->signature;
+
+ assert(state->current_function == NULL);
+ state->current_function = signature;
- /* Add the function parameters to the symbol table. During this step the
- * parameter declarations are also moved from the temporary "parameters" list
- * to the instruction list. There are other more efficient ways to do this,
- * but they involve ugly linked-list gymnastics.
+ /* Duplicate parameters declared in the prototype as concrete variables.
+ * Add these to the symbol table.
*/
state->symbols->push_scope();
- foreach_iter(exec_list_iterator, iter, parameters) {
- ir_variable *const var = (ir_variable *) iter.get();
+ foreach_iter(exec_list_iterator, iter, signature->parameters) {
+ ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
- assert(((ir_instruction *) var)->as_variable() != NULL);
-
- iter.remove();
- instructions->push_tail(var);
+ assert(var != NULL);
/* The only way a parameter would "exist" is if two parameters have
* the same name.
}
}
- /* Convert the body of the function to HIR, and append the resulting
- * instructions to the list that currently consists of the function label
- * and the function parameters.
- */
- this->body->hir(instructions, state);
+ /* Convert the body of the function to HIR. */
+ this->body->hir(&signature->body, state);
+ signature->is_defined = true;
state->symbols->pop_scope();
struct _mesa_glsl_parse_state *state)
{
- if (mode == ast_return) {
+ switch (mode) {
+ case ast_return: {
ir_return *inst;
+ assert(state->current_function);
if (opt_return_value) {
- /* FINISHME: Make sure the enclosing function has a non-void return
- * FINISHME: type.
- */
+ if (state->current_function->return_type->base_type ==
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return` with a value, in function `%s' "
+ "returning void",
+ state->current_function->function_name());
+ }
ir_expression *const ret = (ir_expression *)
opt_return_value->hir(instructions, state);
inst = new ir_return(ret);
} else {
- /* FINISHME: Make sure the enclosing function has a void return type.
- */
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
inst = new ir_return;
}
instructions->push_tail(inst);
+ break;
+ }
+
+ case ast_discard:
+ /* FINISHME: discard support */
+ if (state->target != fragment_shader) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
+ }
+ break;
+
+ case ast_break:
+ case ast_continue:
+ /* FINISHME: Handle switch-statements. They cannot contain 'continue',
+ * FINISHME: and they use a different IR instruction for 'break'.
+ */
+ /* FINISHME: Correctly handle the nesting. If a switch-statement is
+ * FINISHME: inside a loop, a 'continue' is valid and will bind to the
+ * FINISHME: loop.
+ */
+ if (state->loop_or_switch_nesting == NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`%s' may only appear in a loop",
+ (mode == ast_break) ? "break" : "continue");
+ } else {
+ ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
+
+ if (loop != NULL) {
+ ir_loop_jump *const jump =
+ new ir_loop_jump(loop,
+ (mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
+ }
+
+ break;
}
/* Jump instructions do not have r-values.
*/
return NULL;
}
+
+
+ir_rvalue *
+ast_selection_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ ir_rvalue *const condition = this->condition->hir(instructions, state);
+
+ /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Any expression whose type evaluates to a Boolean can be used as the
+ * conditional expression bool-expression. Vector types are not accepted
+ * as the expression to if."
+ *
+ * The checks are separated so that higher quality diagnostics can be
+ * generated for cases where both rules are violated.
+ */
+ if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
+ YYLTYPE loc = this->condition->get_location();
+
+ _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
+ "boolean");
+ }
+
+ ir_if *const stmt = new ir_if(condition);
+
+ if (then_statement != NULL) {
+ ast_node *node = (ast_node *) then_statement;
+ do {
+ node->hir(& stmt->then_instructions, state);
+ node = (ast_node *) node->next;
+ } while (node != then_statement);
+ }
+
+ if (else_statement != NULL) {
+ ast_node *node = (ast_node *) else_statement;
+ do {
+ node->hir(& stmt->else_instructions, state);
+ node = (ast_node *) node->next;
+ } while (node != else_statement);
+ }
+
+ instructions->push_tail(stmt);
+
+ /* if-statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_iteration_statement::condition_to_hir(ir_loop *stmt,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (condition != NULL) {
+ ir_rvalue *const cond =
+ condition->hir(& stmt->body_instructions, state);
+
+ if ((cond == NULL)
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
+ } else {
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
+ NULL);
+
+ ir_if *const if_stmt = new ir_if(not_cond);
+
+ ir_jump *const break_stmt =
+ new ir_loop_jump(stmt, ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(break_stmt);
+ stmt->body_instructions.push_tail(if_stmt);
+ }
+ }
+}
+
+
+ir_rvalue *
+ast_iteration_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* For-loops and while-loops start a new scope, but do-while loops do not.
+ */
+ if (mode != ast_do_while)
+ state->symbols->push_scope();
+
+ if (init_statement != NULL)
+ init_statement->hir(instructions, state);
+
+ ir_loop *const stmt = new ir_loop();
+ instructions->push_tail(stmt);
+
+ /* Track the current loop and / or switch-statement nesting.
+ */
+ ir_instruction *const nesting = state->loop_or_switch_nesting;
+ state->loop_or_switch_nesting = stmt;
+
+ if (mode != ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (body != NULL) {
+ ast_node *node = (ast_node *) body;
+ do {
+ node->hir(& stmt->body_instructions, state);
+ node = (ast_node *) node->next;
+ } while (node != body);
+ }
+
+ if (rest_expression != NULL)
+ rest_expression->hir(& stmt->body_instructions, state);
+
+ if (mode == ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (mode != ast_do_while)
+ state->symbols->pop_scope();
+
+ /* Restore previous nesting before returning.
+ */
+ state->loop_or_switch_nesting = nesting;
+
+ /* Loops do not have r-values.
+ */
+ return NULL;
+}