osect_vma = h->root.u.def.section->output_section->vma;
else
{
- asection *sec;
int i;
/* Sigh, the only way to get the section to offset against
if (howto->type == ARM_26)
{
- if ( h->class == C_THUMBSTATFUNC
- || h->class == C_THUMBEXTFUNC)
+ if ( h->symbol_class == C_THUMBSTATFUNC
+ || h->symbol_class == C_THUMBEXTFUNC)
{
/* Arm code calling a Thumb function. */
unsigned long int tmp;
/* Note: We used to check for ARM_THUMB9 and ARM_THUMB12. */
else if (howto->type == ARM_THUMB23)
{
- if ( h->class == C_EXT
- || h->class == C_STAT
- || h->class == C_LABEL)
+ if ( h->symbol_class == C_EXT
+ || h->symbol_class == C_STAT
+ || h->symbol_class == C_LABEL)
{
/* Thumb code calling an ARM function. */
asection * s = 0;
int patchit = FALSE;
if (h != NULL
- && ( h->class == C_THUMBSTATFUNC
- || h->class == C_THUMBEXTFUNC))
+ && ( h->symbol_class == C_THUMBSTATFUNC
+ || h->symbol_class == C_THUMBEXTFUNC))
{
patchit = TRUE;
}
/* If we mark it 'thumb', the disassembler will do a better job. */
myh = (struct coff_link_hash_entry *) bh;
- myh->class = C_THUMBEXTFUNC;
+ myh->symbol_class = C_THUMBEXTFUNC;
free (tmp_name);
the target of the call. If it is a thumb target, we
insert glue. */
- if (h->class == C_THUMBEXTFUNC)
+ if (h->symbol_class == C_THUMBEXTFUNC)
record_arm_to_thumb_glue (info, h);
break;
for it. This is not really a problem, since the link
is doomed anyway. */
- switch (h->class)
+ switch (h->symbol_class)
{
case C_EXT:
case C_STAT: