void
generate_function_instance(ir_function *f,
- const char *name,
- exec_list *instructions,
int n_args,
void (*generate)(exec_list *instructions,
ir_variable **declarations,
ir_function_signature *const sig = new ir_function_signature(ret_type);
f->add_signature(sig);
- ir_label *const label = new ir_label(name, sig);
- instructions->push_tail(label);
- sig->definition = label;
static const char *arg_names[] = {
"arg0",
"arg1",
}
generate(&sig->body, declarations, type);
+ sig->is_defined = true;
}
void
const glsl_type *type))
{
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, n_args, generate,
- float_type, float_type);
- generate_function_instance(f, name, instructions, n_args, generate,
- vec2_type, vec2_type);
- generate_function_instance(f, name, instructions, n_args, generate,
- vec3_type, vec3_type);
- generate_function_instance(f, name, instructions, n_args, generate,
- vec4_type, vec4_type);
+ instructions->push_tail(f);
+
+ generate_function_instance(f, n_args, generate,
+ glsl_type::float_type, glsl_type::float_type);
+ generate_function_instance(f, n_args, generate,
+ glsl_type::vec2_type, glsl_type::vec2_type);
+ generate_function_instance(f, n_args, generate,
+ glsl_type::vec3_type, glsl_type::vec3_type);
+ generate_function_instance(f, n_args, generate,
+ glsl_type::vec4_type, glsl_type::vec4_type);
}
static void
return_type = glsl_type::get_instance(GLSL_TYPE_BOOL,
type->vector_elements, 1);
temp = new ir_variable(return_type, "temp");
+ instructions->push_tail(temp);
for (i = 0; i < type->vector_elements; i++) {
ir_assignment *assign;
bool do_bool)
{
ir_function *const f = new ir_function(name);
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *ivec2_type = glsl_type::get_instance(GLSL_TYPE_INT, 2, 1);
const glsl_type *ivec3_type = glsl_type::get_instance(GLSL_TYPE_INT, 3, 1);
const glsl_type *ivec4_type = glsl_type::get_instance(GLSL_TYPE_INT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 2, generate,
- bvec2_type, vec2_type);
- generate_function_instance(f, name, instructions, 2, generate,
- bvec3_type, vec3_type);
- generate_function_instance(f, name, instructions, 2, generate,
- bvec4_type, vec4_type);
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 2, generate,
+ bvec2_type, glsl_type::vec2_type);
+ generate_function_instance(f, 2, generate,
+ bvec3_type, glsl_type::vec3_type);
+ generate_function_instance(f, 2, generate,
+ bvec4_type, glsl_type::vec4_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec2_type, ivec2_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec3_type, ivec3_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec4_type, ivec4_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec2_type, uvec2_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec3_type, uvec3_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec4_type, uvec4_type);
if (do_bool) {
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec2_type, bvec2_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec3_type, bvec3_type);
- generate_function_instance(f, name, instructions, 2, generate,
+ generate_function_instance(f, 2, generate,
bvec4_type, bvec4_type);
}
}
{
const char *name = "length";
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, float_type);
- generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec2_type);
- generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec3_type);
- generate_function_instance(f, name, instructions, 1, generate_length,
- float_type, vec4_type);
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 1, generate_length,
+ glsl_type::float_type, glsl_type::float_type);
+ generate_function_instance(f, 1, generate_length,
+ glsl_type::float_type, glsl_type::vec2_type);
+ generate_function_instance(f, 1, generate_length,
+ glsl_type::float_type, glsl_type::vec3_type);
+ generate_function_instance(f, 1, generate_length,
+ glsl_type::float_type, glsl_type::vec4_type);
}
static void
{
const char *name = "dot";
ir_function *const f = new ir_function(name);
- const glsl_type *float_type = glsl_type::float_type;
- const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
- const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
- const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, float_type);
- generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec2_type);
- generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec3_type);
- generate_function_instance(f, name, instructions, 2, generate_dot,
- float_type, vec4_type);
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 2, generate_dot,
+ glsl_type::float_type, glsl_type::float_type);
+ generate_function_instance(f, 2, generate_dot,
+ glsl_type::float_type, glsl_type::vec2_type);
+ generate_function_instance(f, 2, generate_dot,
+ glsl_type::float_type, glsl_type::vec3_type);
+ generate_function_instance(f, 2, generate_dot,
+ glsl_type::float_type, glsl_type::vec4_type);
}
static void
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 1, generate_any_bvec2,
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 1, generate_any_bvec2,
glsl_type::bool_type, bvec2_type);
- generate_function_instance(f, name, instructions, 1, generate_any_bvec3,
+ generate_function_instance(f, 1, generate_any_bvec3,
glsl_type::bool_type, bvec3_type);
- generate_function_instance(f, name, instructions, 1, generate_any_bvec4,
+ generate_function_instance(f, 1, generate_any_bvec4,
glsl_type::bool_type, bvec4_type);
}
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 1, generate_all_bvec2,
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 1, generate_all_bvec2,
glsl_type::bool_type, bvec2_type);
- generate_function_instance(f, name, instructions, 1, generate_all_bvec3,
+ generate_function_instance(f, 1, generate_all_bvec3,
glsl_type::bool_type, bvec3_type);
- generate_function_instance(f, name, instructions, 1, generate_all_bvec4,
+ generate_function_instance(f, 1, generate_all_bvec4,
glsl_type::bool_type, bvec4_type);
}
bool added = symtab->add_function(name, f);
assert(added);
- generate_function_instance(f, name, instructions, 1, generate_not,
+ instructions->push_tail(f);
+
+ generate_function_instance(f, 1, generate_not,
bvec2_type, bvec2_type);
- generate_function_instance(f, name, instructions, 1, generate_not,
+ generate_function_instance(f, 1, generate_not,
bvec3_type, bvec3_type);
- generate_function_instance(f, name, instructions, 1, generate_not,
+ generate_function_instance(f, 1, generate_not,
bvec4_type, bvec4_type);
}