# find default_llvm value
-if 'LLVM' in os.environ:
+if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
- 'release', 'opt')))
+ 'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
- opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
- 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
- opts.Add(BoolOption('texture_float',
- 'enable floating-point textures and renderbuffers',
- 'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
+ opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)