-DUSE_3DNOW_ASM \
-DUSE_SSE_ASM
- ASM_SOURCES = $(X86_SOURCES) $(X86_API)
+ MESA_ASM_SOURCES = $(X86_SOURCES)
+ GLAPI_ASM_SOURCES = $(X86_API)
CC = gcc
CXX = g++
CXXFLAGS = $(CFLAGS)
+ # Work around aliasing bugs - developers should comment this out
+ CFLAGS += -fno-strict-aliasing
+ CXXFLAGS += -fno-strict-aliasing
+
LDFLAGS += -Xlinker
ifdef DEBUG
endif
# Directories
-SRC_DIRS = mesa glu glut/beos
+SRC_DIRS = gallium mesa glu glut/beos glew
GLU_DIRS = sgi
DRIVER_DIRS = beos
PROGRAM_DIRS = beos samples redbook demos tests
# Library/program dependencies
GL_LIB_DEPS =
-OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
+OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS =
-GLUT_LIB_DEPS = -lgame -L$(LIB_DIR) -l$(GL_LIB)
-APP_LIB_DEPS = -lbe -L$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)
+GLUT_LIB_DEPS = -lgame -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+APP_LIB_DEPS = -lbe -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)