mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
[mesa.git] / configure.ac
index 1c840911d4d43880586058056ecdd84821aa42e5..eef4327804c3992a850e2a727513dc8e1c6452ca 100644 (file)
@@ -31,7 +31,7 @@ AC_SUBST([OSMESA_VERSION])
 
 dnl Versions for external dependencies
 LIBDRM_REQUIRED=2.4.24
-LIBDRM_RADEON_REQUIRED=2.4.44
+LIBDRM_RADEON_REQUIRED=2.4.45
 LIBDRM_INTEL_REQUIRED=2.4.38
 LIBDRM_NVVIEUX_REQUIRED=2.4.33
 LIBDRM_NOUVEAU_REQUIRED="2.4.33 libdrm >= 2.4.41"
@@ -687,9 +687,6 @@ if test "x$enable_opengl" = xno -a \
     AC_MSG_ERROR([Building OpenGL ES2 without OpenGL is not supported])
 fi
 
-API_DEFINES=""
-AC_SUBST([API_DEFINES])
-
 AM_CONDITIONAL(HAVE_OPENGL, test "x$enable_opengl" = xyes)
 AM_CONDITIONAL(HAVE_OPENGL_ES1, test "x$enable_gles1" = xyes)
 AM_CONDITIONAL(HAVE_OPENGL_ES2, test "x$enable_gles2" = xyes)