mesa: Re-add main/bitset.h to fix classic nouveau build failure.
[mesa.git] / docs / GL3.txt
index 461c9abe360fa85e464282b6fbeab0dcc6dc99a0..0c67dce051534fa6ebc28a4dc8703e7222641174 100644 (file)
@@ -12,42 +12,47 @@ Feature                                               Status
 
 GL 3.0:
 
-GLSL changes (GL_EXT_gpu_shader4, etc)                not started
-Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
+glBindFragDataLocation, glGetFragDataLocation         DONE
+Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
-Float textures, renderbuffers                         some infrastructure done
- (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
+Clamping controls (GL_ARB_color_buffer_float)         DONE
+Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
+GL_EXT_packed_float                                   DONE (gallium r600)
+GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float)       DONE
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
-Half-float                                            some infrastructure done
+Half-float                                            DONE
 Multisample blit                                      DONE
-Non-normalized Integer texture/framebuffer formats    not started
-1D/2D Texture arrays                                  core Mesa, swrast done
+Non-normalized Integer texture/framebuffer formats    ~50% done
+1D/2D Texture arrays                                  DONE (gallium, swrast)
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
-GL_EXT_texture_compression_rgtc                       not started
+GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
 Red and red/green texture formats                     DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback)        ~50% done
-   glBindFragDataLocation, glGetFragDataLocation,
-   glBindBufferRange, glBindBufferBase commands
+Transform feedback (GL_EXT_transform_feedback)        DONE
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
-glClearBuffer commands                                DONE, except for dispatch
-glGetStringi command                                  DONE, except for dispatch
-glTexParameterI, glGetTexParameterI commands          DONE, except for dispatch
-glVertexAttribI commands                              not started
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
+glClearBuffer commands                                DONE
+glGetStringi command                                  DONE
+glTexParameterI, glGetTexParameterI commands          DONE
+glVertexAttribI commands                              DONE (but converts int
+                                                            values to floats)
+Depth format cube textures                            not started
+GLX_ARB_create_context (GLX 1.4 is required)          not started
 
 
 GL 3.1:
 
-GLSL 1.30 and 1.40                                    not started
-Instanced drawing (GL_ARB_draw_instanced)             ~50% done
+GLSL 1.40                                             not started
+Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
 Buffer copying (GL_ARB_copy_buffer)                   DONE
-Primitive restart (GL_NV_primitive_restart)           not started
-16 vertex texture image units                         not started
+Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
+16 vertex texture image units                         DONE
 Texture buffer objs (GL_ARB_texture_buffer_object)    not started
 Rectangular textures (GL_ARB_texture_rectangle)       DONE
 Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
-Signed normalized texture formats                     ~50% done
+Signed normalized textures (GL_EXT_texture_snorm)     DONE (gallium)
 
 
 GL 3.2:
@@ -59,10 +64,11 @@ BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
 Provoking vertex (GL_ARB_provoking_vertex)            DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE, mostly?
+Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
 Multisample textures (GL_ARB_texture_multisample)     not started
 Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 Fence objects (GL_ARB_sync)                           DONE
+GLX_ARB_create_context_profile                        not started
 
 
 GL 3.3:
@@ -70,20 +76,20 @@ GL 3.3:
 GLSL 3.30                                             not started
 GL_ARB_blend_func_extended                            not started
 GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2                               not started
-GL_ARB_sampler_objects                                not started
-GL_ARB_texture_rgb10_a2ui                             not started
+GL_ARB_occlusion_query2                               DONE (swrast, gallium)
+GL_ARB_sampler_objects                                DONE (gallium)
+GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
 GL_ARB_texture_swizzle                                DONE (same as EXT version)
-GL_ARB_timer_query                                    DONE (only Xlib sw driver)
-GL_ARB_instanced_arrays                               not started
-GL_ARB_vertex_type_2_10_10_10_rev                     not started
+GL_ARB_timer_query                                    ~60% done (the EXT variant)
+GL_ARB_instanced_arrays                               DONE (gallium)
+GL_ARB_vertex_type_2_10_10_10_rev                     DONE (gallium)
 
 
 GL 4.0:
 
 GLSL 4.0                                             not started
 GL_ARB_texture_query_lod                             not started
-GL_ARB_draw_buffers_blend                            not started
+GL_ARB_draw_buffers_blend                            DONE (gallium softpipe)
 GL_ARB_draw_indirect                                 not started
 GL_ARB_gpu_shader_fp64                               not started
 GL_ARB_sample_shading                                not started
@@ -92,9 +98,34 @@ GL_ARB_tessellation_shader                           not started
 GL_ARB_texture_buffer_object_rgb32                   not started
 GL_ARB_texture_cube_map_array                        not started
 GL_ARB_texture_gather                                not started
-GL_ARB_transform_feedback2                           not started
-
-
+GL_ARB_transform_feedback2                           DONE
+GL_ARB_transform_feedback3                           not started
+
+
+GL 4.1:
+
+GLSL 4.1                                             not started
+GL_ARB_ES2_compatibility                             DONE (i965)
+GL_ARB_get_program_binary                            not started
+GL_ARB_separate_shader_objects                       some infrastructure done
+GL_ARB_shader_precision                              not started
+GL_ARB_vertex_attrib_64bit                           not started
+GL_ARB_viewport_array                                not started
+
+
+GL 4.2:
+GLSL 4.2                                             not started
+GL_ARB_texture_compression_bptc                      not started
+GL_ARB_compressed_texture_pixel_storage              not started
+GL_ARB_shader_atomic_counters                        not started
+GL_ARB_texture_storage                               DONE (gallium, swrast)
+GL_ARB_transform_feedback_instanced                  not started
+GL_ARB_base_instance                                 not started
+GL_ARB_shader_image_load_store                       not started
+GL_ARB_conservative_depth                            DONE (compiler)
+GL_ARB_shading_language_420pack                      not started
+GL_ARB_internalformat_query                          not started
+GL_ARB_map_buffer_alignment                          not started
 
 
 More info about these features and the work involved can be found at