mesa: Re-add main/bitset.h to fix classic nouveau build failure.
[mesa.git] / docs / GL3.txt
index 54099451a4fda12f2bee6219208d58d1fd9e990c..0c67dce051534fa6ebc28a4dc8703e7222641174 100644 (file)
@@ -13,7 +13,7 @@ Feature                                               Status
 GL 3.0:
 
 GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
-glBindFragDataLocation, glGetFragDataLocation         not started
+glBindFragDataLocation, glGetFragDataLocation         DONE
 Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 Clamping controls (GL_ARB_color_buffer_float)         DONE
@@ -30,7 +30,7 @@ Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
 GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
 Red and red/green texture formats                     DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback)        ~50% done
+Transform feedback (GL_EXT_transform_feedback)        DONE
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
 glClearBuffer commands                                DONE
@@ -78,7 +78,7 @@ GL_ARB_blend_func_extended                            not started
 GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
 GL_ARB_occlusion_query2                               DONE (swrast, gallium)
 GL_ARB_sampler_objects                                DONE (gallium)
-GL_ARB_texture_rgb10_a2ui                             not started
+GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
 GL_ARB_texture_swizzle                                DONE (same as EXT version)
 GL_ARB_timer_query                                    ~60% done (the EXT variant)
 GL_ARB_instanced_arrays                               DONE (gallium)
@@ -98,7 +98,7 @@ GL_ARB_tessellation_shader                           not started
 GL_ARB_texture_buffer_object_rgb32                   not started
 GL_ARB_texture_cube_map_array                        not started
 GL_ARB_texture_gather                                not started
-GL_ARB_transform_feedback2                           started
+GL_ARB_transform_feedback2                           DONE
 GL_ARB_transform_feedback3                           not started
 
 
@@ -118,7 +118,7 @@ GLSL 4.2                                             not started
 GL_ARB_texture_compression_bptc                      not started
 GL_ARB_compressed_texture_pixel_storage              not started
 GL_ARB_shader_atomic_counters                        not started
-GL_ARB_texture_storage                               not started
+GL_ARB_texture_storage                               DONE (gallium, swrast)
 GL_ARB_transform_feedback_instanced                  not started
 GL_ARB_base_instance                                 not started
 GL_ARB_shader_image_load_store                       not started