mesa: add ARB_texture_barrier support
[mesa.git] / docs / GL3.txt
index 2c3fe2809256cdbb2693dc201e99d1937c5ffccd..298f8d7f9a563620c9d878544113255aacb0c3ad 100644 (file)
@@ -131,7 +131,7 @@ GL 4.1, GLSL 4.10:
 
 GL 4.2, GLSL 4.20:
 
-  GL_ARB_texture_compression_bptc                      DONE (i965, nvc0, r600)
+  GL_ARB_texture_compression_bptc                      DONE (i965, nvc0, r600, radeonsi)
   GL_ARB_compressed_texture_pixel_storage              DONE (all drivers)
   GL_ARB_shader_atomic_counters                        DONE (i965)
   GL_ARB_texture_storage                               DONE (all drivers)
@@ -192,7 +192,7 @@ GL 4.5, GLSL 4.50:
   GL_ARB_direct_state_access                           not started
   GL_ARB_get_texture_sub_image                         started (Brian Paul)
   GL_ARB_shader_texture_image_samples                  not started
-  GL_ARB_texture_barrier                               started (Ilia Mirkin)
+  GL_ARB_texture_barrier                               DONE (nv50, nvc0, r300, r600, radeonsi)
   GL_KHR_context_flush_control                         not started
   GL_KHR_robust_buffer_access_behavior                 not started
   GL_KHR_robustness                                    90% done (the ARB variant)