mesa: add ARB_texture_barrier support
[mesa.git] / docs / GL3.txt
index 3330d01ad0dd0dcfa5be1295400792c44fa316e4..298f8d7f9a563620c9d878544113255aacb0c3ad 100644 (file)
@@ -94,16 +94,16 @@ GL 4.0, GLSL 4.00:
 
   GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
   GL_ARB_draw_indirect                                 DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
-  GL_ARB_gpu_shader5                                   started
+  GL_ARB_gpu_shader5                                   DONE (nvc0)
   - 'precise' qualifier                                DONE
-  - Dynamically uniform sampler array indices          started (Chris)
-  - Dynamically uniform UBO array indices              started (Chris)
+  - Dynamically uniform sampler array indices          DONE ()
+  - Dynamically uniform UBO array indices              DONE ()
   - Implicit signed -> unsigned conversions            DONE
-  - Fused multiply-add                                 DONE (i965, nvc0)
-  - Packing/bitfield/conversion functions              DONE (i965, nvc0, r600)
-  - Enhanced textureGather                             DONE (i965, nvc0, r600, radeonsi)
-  - Geometry shader instancing                         DONE (i965, nvc0)
-  - Geometry shader multiple streams                   DONE (i965, nvc0)
+  - Fused multiply-add                                 DONE (i965)
+  - Packing/bitfield/conversion functions              DONE (i965, r600)
+  - Enhanced textureGather                             DONE (i965, r600, radeonsi)
+  - Geometry shader instancing                         DONE (i965)
+  - Geometry shader multiple streams                   DONE (i965)
   - Enhanced per-sample shading                        DONE (i965, r600)
   - Interpolation functions                            DONE (i965)
   - New overload resolution rules                      DONE
@@ -125,13 +125,13 @@ GL 4.1, GLSL 4.10:
   GL_ARB_get_program_binary                            DONE (0 binary formats)
   GL_ARB_separate_shader_objects                       DONE (all drivers)
   GL_ARB_shader_precision                              started (Micah)
-  GL_ARB_vertex_attrib_64bit                           not started
+  GL_ARB_vertex_attrib_64bit                           started (Dave)
   GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600)
 
 
 GL 4.2, GLSL 4.20:
 
-  GL_ARB_texture_compression_bptc                      DONE (i965)
+  GL_ARB_texture_compression_bptc                      DONE (i965, nvc0, r600, radeonsi)
   GL_ARB_compressed_texture_pixel_storage              DONE (all drivers)
   GL_ARB_shader_atomic_counters                        DONE (i965)
   GL_ARB_texture_storage                               DONE (all drivers)
@@ -182,7 +182,6 @@ GL 4.4, GLSL 4.40:
   GL_ARB_texture_stencil8                              not started
   GL_ARB_vertex_type_10f_11f_11f_rev                   DONE (i965, nv50, nvc0, r600, radeonsi)
 
-
 GL 4.5, GLSL 4.50:
 
   GL_ARB_ES3_1_compatibility                           not started
@@ -193,11 +192,28 @@ GL 4.5, GLSL 4.50:
   GL_ARB_direct_state_access                           not started
   GL_ARB_get_texture_sub_image                         started (Brian Paul)
   GL_ARB_shader_texture_image_samples                  not started
-  GL_ARB_texture_barrier                               started (Ilia Mirkin)
+  GL_ARB_texture_barrier                               DONE (nv50, nvc0, r300, r600, radeonsi)
   GL_KHR_context_flush_control                         not started
   GL_KHR_robust_buffer_access_behavior                 not started
   GL_KHR_robustness                                    90% done (the ARB variant)
 
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1
+  GL_ARB_arrays_of_arrays                              started (Timothy)
+  GL_ARB_compute_shader                                started (currently stalled)
+  GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
+  GL_ARB_framebuffer_no_attachments                    not started
+  GL_ARB_program_interface_query                       not started
+  GL_ARB_shader_atomic_counters                        DONE (i965)
+  GL_ARB_shader_image_load_store                       in progress (curro)
+  GL_ARB_shader_storage_buffer_object                  not started
+  GL_ARB_separate_shader_objects                       DONE (all drivers)
+  GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
+  GL_ARB_vertex_attrib_binding                         DONE (all drivers)
+  GS5 Enhanced textureGather                           DONE (i965, nvc0, r600, radeonsi)
+  GS5 Packing/bitfield/conversion functions            DONE (i965, nvc0, r600)
+  GL_EXT_shader_integer_mix                            DONE (all drivers that support GLSL)
+
 
 More info about these features and the work involved can be found at
 http://dri.freedesktop.org/wiki/MissingFunctionality