GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float not started
-GL_EXT_texture_shared_exponent not started
-Float depth buffers (GL_ARB_depth_buffer_float) not started
+GL_EXT_packed_float DONE (gallium r600)
+GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
Multisample blit DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures 0% done
-
+GLX_ARB_create_context (GLX 1.4 is required) not started
GL 3.1:
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
-16 vertex texture image units not started
+16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
+GLX_ARB_create_context_profile not started
GL 3.3:
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query DONE (only Xlib sw driver)
+GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev not started
+GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium)
GL 4.0:
GL 4.1:
GLSL 4.1 not started
-GL_ARB_ES2_compatibility not started
+GL_ARB_ES2_compatibility DONE (i965)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_viewport_array not started
+GL 4.2:
+GLSL 4.2 not started
+GL_ARB_texture_compression_bptc not started
+GL_ARB_compressed_texture_pixel_storage not started
+GL_ARB_shader_atomic_counters not started
+GL_ARB_texture_storage not started
+GL_ARB_transform_feedback_instanced not started
+GL_ARB_base_instance not started
+GL_ARB_shader_image_load_store not started
+GL_ARB_conservative_depth DONE (compiler)
+GL_ARB_shading_language_420pack not started
+GL_ARB_internalformat_query not started
+GL_ARB_map_buffer_alignment not started
More info about these features and the work involved can be found at