st/glx: Implement texture_from_pixmap without DRI.
[mesa.git] / docs / GL3.txt
index e373a945363f7202621c2e5db18f5ab659d5398a..31add740391824159989d7ae7000ddde5660a35b 100644 (file)
@@ -12,14 +12,14 @@ Feature                                               Status
 
 GL 3.0:
 
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  not started
-Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
+Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 Clamping controls (GL_ARB_color_buffer_float)         DONE
 Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
-GL_EXT_packed_float                                   not started
-GL_EXT_texture_shared_exponent                        not started
-Float depth buffers (GL_ARB_depth_buffer_float)       not started
+GL_EXT_packed_float                                   DONE (gallium r600)
+GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float)       DONE
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 Half-float                                            DONE
 Multisample blit                                      DONE
@@ -40,7 +40,7 @@ glTexParameterI, glGetTexParameterI commands          DONE
 glVertexAttribI commands                              DONE (but converts int
                                                             values to floats)
 Depth format cube textures                            0% done
-
+GLX_ARB_create_context (GLX 1.4 is required)          not started
 
 
 GL 3.1:
@@ -49,7 +49,7 @@ GLSL 1.40                                             not started
 Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
 Buffer copying (GL_ARB_copy_buffer)                   DONE
 Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
-16 vertex texture image units                         not started
+16 vertex texture image units                         DONE
 Texture buffer objs (GL_ARB_texture_buffer_object)    not started
 Rectangular textures (GL_ARB_texture_rectangle)       DONE
 Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
@@ -65,10 +65,11 @@ BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
 Provoking vertex (GL_ARB_provoking_vertex)            DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE, mostly?
+Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
 Multisample textures (GL_ARB_texture_multisample)     not started
 Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 Fence objects (GL_ARB_sync)                           DONE
+GLX_ARB_create_context_profile                        not started
 
 
 GL 3.3:
@@ -80,9 +81,9 @@ GL_ARB_occlusion_query2                               DONE (swrast, gallium)
 GL_ARB_sampler_objects                                DONE (gallium)
 GL_ARB_texture_rgb10_a2ui                             not started
 GL_ARB_texture_swizzle                                DONE (same as EXT version)
-GL_ARB_timer_query                                    DONE (only Xlib sw driver)
+GL_ARB_timer_query                                    ~60% done (the EXT variant)
 GL_ARB_instanced_arrays                               DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev                     not started
+GL_ARB_vertex_type_2_10_10_10_rev                     DONE (gallium)
 
 
 GL 4.0:
@@ -105,7 +106,7 @@ GL_ARB_transform_feedback3                           not started
 GL 4.1:
 
 GLSL 4.1                                             not started
-GL_ARB_ES2_compatibility                             not started
+GL_ARB_ES2_compatibility                             DONE (i965)
 GL_ARB_get_program_binary                            not started
 GL_ARB_separate_shader_objects                       some infrastructure done
 GL_ARB_shader_precision                              not started
@@ -113,6 +114,19 @@ GL_ARB_vertex_attrib_64bit                           not started
 GL_ARB_viewport_array                                not started
 
 
+GL 4.2:
+GLSL 4.2                                             not started
+GL_ARB_texture_compression_bptc                      not started
+GL_ARB_compressed_texture_pixel_storage              not started
+GL_ARB_shader_atomic_counters                        not started
+GL_ARB_texture_storage                               not started
+GL_ARB_transform_feedback_instanced                  not started
+GL_ARB_base_instance                                 not started
+GL_ARB_shader_image_load_store                       not started
+GL_ARB_conservative_depth                            DONE (compiler)
+GL_ARB_shading_language_420pack                      not started
+GL_ARB_internalformat_query                          not started
+GL_ARB_map_buffer_alignment                          not started
 
 
 More info about these features and the work involved can be found at