glsl/build: Build tests via the glsl Makefile
[mesa.git] / docs / GL3.txt
index 99c3194aa3d9ea5a2d3eea232973f351f91141ad..3bf91eae505b6290081a473c0a4bc58061be4a23 100644 (file)
@@ -41,15 +41,15 @@ GLX_ARB_create_context (GLX 1.4 is required)          DONE
 
 GL 3.1:
 
-GLSL 1.40                                             DONE (i965)
-Forward compatibile context support/deprecations      DONE (i965)
+GLSL 1.40                                             DONE (i965, r600)
+Forward compatibile context support/deprecations      DONE (i965, r600)
 Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, gallium, swrast)
 Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, swrast)
 Primitive restart (GL_NV_primitive_restart)           DONE (i965, r600)
 16 vertex texture image units                         DONE
-Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts (i965)
+Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts (i965, r600)
 Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, swrast)
-Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (i965)
+Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (i965, r600, swrast)
 Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
 
 
@@ -95,7 +95,7 @@ GL_ARB_gpu_shader_fp64                               not started
 GL_ARB_sample_shading                                not started
 GL_ARB_shader_subroutine                             not started
 GL_ARB_tessellation_shader                           not started
-GL_ARB_texture_buffer_object_rgb32                   not started
+GL_ARB_texture_buffer_object_rgb32                   DONE (i965, softpipe)
 GL_ARB_texture_cube_map_array                        DONE (i965, softpipe)
 GL_ARB_texture_gather                                not started
 GL_ARB_transform_feedback2                           DONE