GL_ARB_vertex_type_2_10_10_10_rev DONE ()
-GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
+GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
+ GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE (r600, softpipe)
- - Dynamically uniform UBO array indices DONE (r600)
+ - Dynamically uniform sampler array indices DONE (softpipe)
+ - Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- - Packing/bitfield/conversion functions DONE (r600, softpipe)
- - Enhanced textureGather DONE (r600, softpipe)
- - Geometry shader instancing DONE (r600, llvmpipe, softpipe)
+ - Packing/bitfield/conversion functions DONE (softpipe)
+ - Enhanced textureGather DONE (softpipe)
+ - Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- - Enhanced per-sample shading DONE (r600)
- - Interpolation functions DONE (r600)
+ - Enhanced per-sample shading DONE ()
+ - Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
- GL_ARB_sample_shading DONE (i965, nv50, r600)
- GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_sample_shading DONE (i965, nv50)
+ GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE ()
- GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_texture_query_lod DONE (i965, nv50, r600)
- GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
- GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
+ GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe)
-GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi
+GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
- GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe)
+ GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
- GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe)
+ GL_ARB_viewport_array DONE (i965, nv50, llvmpipe)
GL 4.2, GLSL 4.20:
GL 4.3, GLSL 4.30:
- GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_arrays_of_arrays DONE (i965)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
- GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware)
+ GL_ARB_copy_image DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
- GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe)
+ GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
- GL_ARB_internalformat_query2 not started
+ GL_ARB_internalformat_query2 in progress (elima)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size DONE (i965)
- GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
+ GL_ARB_shader_storage_buffer_object DONE (i965)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe, softpipe)
+ GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
- GL_ARB_clear_texture DONE (i965) (gallium - in progress, VMware)
- GL_ARB_enhanced_layouts not started
+ GL_ARB_clear_texture DONE (i965, nv50, nvc0)
+ GL_ARB_enhanced_layouts in progress (Timothy)
+ - compile-time constant expressions DONE
+ - explicit byte offsets for blocks in progress
+ - forced alignment within blocks in progress
+ - specified vec4-slot component numbers in progress
+ - specified transform/feedback layout in progress
+ - input/output block locations in progress
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
- GL_ARB_shader_texture_image_samples not started
- GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
+ GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
- GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_arrays_of_arrays DONE (i965)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_shader_image_size DONE (i965)
- GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
+ GL_ARB_shader_storage_buffer_object DONE (i965)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
- Additional functions not covered above:
- glMemoryBarrierByRegion
- glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
- glGetBooleani_v - needs updates to restrict to GLES enums
+ Additional functionality not covered above:
+ glMemoryBarrierByRegion DONE
+ glGetTexLevelParameter[fi]v - needs updates DONE
+ glGetBooleani_v - restrict to GLES enums
+ gl_HelperInvocation support
+
+GLES3.2, GLSL ES 3.2
+ GL_EXT_color_buffer_float DONE (all drivers)
+ GL_KHR_blend_equation_advanced not started
+ GL_KHR_debug DONE (all drivers)
+ GL_KHR_robustness 90% done (the ARB variant)
+ GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
+ GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
+ GL_OES_draw_buffers_indexed not started
+ GL_OES_draw_elements_base_vertex DONE (all drivers)
+ GL_OES_geometry_shader started (Marta)
+ GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
+ GL_OES_primitive_bounding box not started
+ GL_OES_sample_shading not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
+ GL_OES_sample_variables not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
+ GL_OES_shader_image_atomic not started (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
+ GL_OES_shader_io_blocks not started (based on parts of GLSL 1.50, which is done)
+ GL_OES_shader_multisample_interpolation not started (based on parts of GL_ARB_gpu_shader5, which is done)
+ GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
+ GL_OES_texture_border_clamp not started (based on GL_ARB_texture_border_clamp, which is done)
+ GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
+ GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
+ GL_OES_texture_stencil8 not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
+ GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality