Feature Status
----------------------------------------------------- ------------------------
-GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
+GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*), softpipe (*)
- GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
- GL_ARB_half_float_pixel DONE (r300, swrast)
+ GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
+(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
-GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
- GLSL 1.40 DONE ()
+GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
- Primitive restart (GL_NV_primitive_restart) DONE (r300, )
+ Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
-GL 3.2 --- all DONE: i965
+GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
- GLSL 1.50 DONE ()
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (nvc0, r600, radeonsi)
- Multisample textures (GL_ARB_texture_multisample) DONE (nvc0, r600, radeonsi)
- Frag depth clamp (GL_ARB_depth_clamp) DONE (nv50, nvc0, r600, swrast, radeonsi)
- Fence objects (GL_ARB_sync) DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
+ Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
+ Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
+ Multisample textures (GL_ARB_texture_multisample) DONE ()
+ Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
+ Fence objects (GL_ARB_sync) DONE (r300, swrast)
GLX_ARB_create_context_profile DONE
-GL 3.3 --- all DONE: i965
-
- GLSL 3.30 DONE ()
- GL_ARB_blend_func_extended DONE (nv50, nvc0, r600, radeonsi, softpipe)
- GL_ARB_explicit_attrib_location DONE (i915, nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_occlusion_query2 DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_sampler_objects DONE (nv50, nvc0, r300, r600, radeonsi)
- GL_ARB_shader_bit_encoding DONE (nv50, nvc0, r600, radeonsi)
- GL_ARB_texture_rgb10_a2ui DONE (r600, radeonsi)
- GL_ARB_texture_swizzle DONE (nv50, nvc0, r300, r600, radeonsi, swrast)
- GL_ARB_timer_query DONE (nv50, nvc0, r600, radeonsi)
- GL_ARB_instanced_arrays DONE (nv50, nvc0, r300, r600, radeonsi)
- GL_ARB_vertex_type_2_10_10_10_rev DONE (r600, radeonsi)
-
-
-GL 4.0:
-
- GLSL 4.0 not started
- GL_ARB_texture_query_lod DONE (i965)
- GL_ARB_draw_buffers_blend DONE (i965, r600, radeonsi, softpipe)
- GL_ARB_draw_indirect DONE (i965)
- GL_ARB_gpu_shader5 started
- GL_ARB_gpu_shader_fp64 not started
- GL_ARB_sample_shading DONE (i965)
+GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+ GL_ARB_blend_func_extended DONE ()
+ GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
+ GL_ARB_occlusion_query2 DONE (r300, swrast)
+ GL_ARB_sampler_objects DONE (all drivers)
+ GL_ARB_shader_bit_encoding DONE ()
+ GL_ARB_texture_rgb10_a2ui DONE ()
+ GL_ARB_texture_swizzle DONE (r300, swrast)
+ GL_ARB_timer_query DONE ()
+ GL_ARB_instanced_arrays DONE (r300)
+ GL_ARB_vertex_type_2_10_10_10_rev DONE ()
+
+
+GL 4.0, GLSL 4.00:
+
+ GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
+ GL_ARB_gpu_shader5 DONE (i965, nvc0)
+ - 'precise' qualifier DONE
+ - Dynamically uniform sampler array indices DONE ()
+ - Dynamically uniform UBO array indices DONE ()
+ - Implicit signed -> unsigned conversions DONE
+ - Fused multiply-add DONE ()
+ - Packing/bitfield/conversion functions DONE (r600)
+ - Enhanced textureGather DONE (r600, radeonsi)
+ - Geometry shader instancing DONE (r600)
+ - Geometry shader multiple streams DONE ()
+ - Enhanced per-sample shading DONE (r600)
+ - Interpolation functions DONE ()
+ - New overload resolution rules DONE
+ GL_ARB_gpu_shader_fp64 started (Dave)
+ GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
- GL_ARB_tessellation_shader not started
- GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, r600, softpipe)
- GL_ARB_texture_gather DONE (i965)
- GL_ARB_transform_feedback2 DONE (i965, r600, radeonsi)
- GL_ARB_transform_feedback3 DONE (i965, r600, radeonsi)
+ GL_ARB_tessellation_shader started (Chris, Ilia)
+ GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
-GL 4.1:
+GL 4.1, GLSL 4.10:
- GLSL 4.1 not started
- GL_ARB_ES2_compatibility DONE (i965, r300, r600, radeonsi)
+ GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
- GL_ARB_separate_shader_objects some infrastructure done
- GL_ARB_shader_precision not started
- GL_ARB_vertex_attrib_64bit not started
- GL_ARB_viewport_array DONE (i965)
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_shader_precision started (Micah)
+ GL_ARB_vertex_attrib_64bit started (Dave)
+ GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe)
-GL 4.2:
+GL 4.2, GLSL 4.20:
- GLSL 4.2 not started
- GL_ARB_texture_compression_bptc not started
- GL_ARB_compressed_texture_pixel_storage not started
+ GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
+ GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
- GL_ARB_transform_feedback_instanced DONE (i965, r600, radeonsi)
- GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
+ GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
- GL_ARB_internalformat_query DONE (i965, r300, r600, radeonsi)
- GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
+ GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_map_buffer_alignment DONE (all drivers)
-GL 4.3:
+GL 4.3, GLSL 4.30:
- GLSL 4.3 not started
- GL_ARB_arrays_of_arrays started
- GL_ARB_ES3_compatibility DONE (i965)
- GL_ARB_clear_buffer_object not started
- GL_ARB_compute_shader not started
- GL_ARB_copy_image not started
+ GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
+ GL_ARB_clear_buffer_object DONE (all drivers)
+ GL_ARB_compute_shader in progress (jljusten)
+ GL_ARB_copy_image DONE (i965)
GL_KHR_debug DONE (all drivers)
- GL_ARB_explicit_uniform_location not started
- GL_ARB_fragment_layer_viewport not started
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
- GL_ARB_multi_draw_indirect DONE (i965)
+ GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
- GL_ARB_stencil_texturing not started
- GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
- GL_ARB_texture_query_levels DONE (i965)
+ GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
+ GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view not started
+ GL_ARB_texture_view DONE (i965, nv50, nvc0)
GL_ARB_vertex_attrib_binding DONE (all drivers)
-GL 4.4:
+GL 4.4, GLSL 4.40:
- GLSL 4.4 not started
- GL_MAX_VERTEX_ATTRIB_STRIDE not started
- GL_ARB_buffer_storage not started
- GL_ARB_clear_texture not started
+ GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
+ GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
+ GL_ARB_clear_texture DONE (i965)
GL_ARB_enhanced_layouts not started
- GL_ARB_multi_bind not started
+ GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
- GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
+ GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
GL_ARB_texture_stencil8 not started
- GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
+ GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+
+GL 4.5, GLSL 4.50:
+
+ GL_ARB_ES3_1_compatibility not started
+ GL_ARB_clip_control DONE (llvmpipe, softpipe, r300, r600, radeonsi)
+ GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
+ GL_ARB_cull_distance not started
+ GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
+ GL_ARB_direct_state_access not started
+ GL_ARB_get_texture_sub_image started (Brian Paul)
+ GL_ARB_shader_texture_image_samples not started
+ GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
+ GL_KHR_context_flush_control not started
+ GL_KHR_robust_buffer_access_behavior not started
+ GL_KHR_robustness 90% done (the ARB variant)
+
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1
+ GL_ARB_arrays_of_arrays started (Timothy)
+ GL_ARB_compute_shader in progress (jljusten)
+ GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
+ GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_program_interface_query not started
+ GL_ARB_shader_atomic_counters DONE (i965)
+ GL_ARB_shader_image_load_store in progress (curro)
+ GL_ARB_shader_storage_buffer_object not started
+ GL_ARB_separate_shader_objects DONE (all drivers)
+ GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+ GL_ARB_vertex_attrib_binding DONE (all drivers)
+ GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
+ GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
+ GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
More info about these features and the work involved can be found at