nv50: handle inverted render conditions
[mesa.git] / docs / GL3.txt
index 8d2dfdf34b36684d3b0864f25531890e52f94124..84d1784c9d13b0346f22ec92b26f5274a8f73032 100644 (file)
@@ -18,164 +18,203 @@ are exposed in the 3.0 context as extensions.
 Feature                                               Status
 ----------------------------------------------------- ------------------------
 
-GL 3.0:
-
-GLSL 1.30                                             DONE (i965, r600, radeonsi)
-glBindFragDataLocation, glGetFragDataLocation         DONE
-Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, radeonsi, swrast)
-Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, radeonsi, swrast)
-Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600, radeonsi)
-Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600, radeonsi)
-GL_EXT_packed_float                                   DONE (i965, r600, radeonsi)
-GL_EXT_texture_shared_exponent                        DONE (i965, r600, radeonsi, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600, radeonsi)
-Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, radeonsi, swrast)
-Half-float                                            DONE (i965, r300, r600, radeonsi, swrast)
-Non-normalized Integer texture/framebuffer formats    DONE (i965, r600, radeonsi)
-1D/2D Texture arrays                                  DONE (i965, r600, radeonsi)
-Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, radeonsi, swrast)
-GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, radeonsi, swrast)
-Red and red/green texture formats                     DONE (i965, r300, r600, radeonsi, swrast)
-Transform feedback (GL_EXT_transform_feedback)        DONE (i965, r600, radeonsi)
-Vertex array objects (GL_APPLE_vertex_array_object)   DONE (all drivers)
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600, radeonsi)
-glClearBuffer commands                                DONE
-glGetStringi command                                  DONE
-glTexParameterI, glGetTexParameterI commands          DONE
-glVertexAttribI commands                              DONE
-Depth format cube textures                            DONE (i965, r600, radeonsi)
-GLX_ARB_create_context (GLX 1.4 is required)          DONE
-
-
-GL 3.1:
-
-GLSL 1.40                                             DONE (i965, r600, radeonsi)
-Forward compatible context support/deprecations       DONE (i965, r600, radeonsi)
-Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, r600, radeonsi, swrast)
-Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, radeonsi, swrast)
-Primitive restart (GL_NV_primitive_restart)           DONE (i965, r300, r600, radeonsi)
-16 vertex texture image units                         DONE (i965, r600, radeonsi)
-Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts (i965, r600, radeonsi)
-Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, radeonsi, swrast)
-Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (i965, r600, radeonsi, swrast)
-Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600, radeonsi)
-
-
-GL 3.2:
-
-Core/compatibility profiles                           DONE
-GLSL 1.50                                             DONE (i965)
-Geometry shaders                                      DONE (i965)
-BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, radeonsi, swrast)
-Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, radeonsi, swrast)
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, radeonsi, swrast)
-Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, radeonsi, swrast)
-Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600, radeonsi)
-Multisample textures (GL_ARB_texture_multisample)     DONE (i965, r600, radeonsi)
-Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast, radeonsi)
-Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, radeonsi, swrast)
-GLX_ARB_create_context_profile                        DONE
-
-
-GL 3.3:
-
-GLSL 3.30                                             DONE (i965)
-GL_ARB_blend_func_extended                            DONE (i965, r600, radeonsi, softpipe)
-GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, radeonsi, swrast)
-GL_ARB_occlusion_query2                               DONE (i965, r300, r600, radeonsi, swrast)
-GL_ARB_sampler_objects                                DONE (i965, r300, r600, radeonsi)
-GL_ARB_shader_bit_encoding                            DONE (i965, r600, radeonsi)
-GL_ARB_texture_rgb10_a2ui                             DONE (i965, r600, radeonsi)
-GL_ARB_texture_swizzle                                DONE (i965, r300, r600, radeonsi, swrast)
-GL_ARB_timer_query                                    DONE (i965, r600, radeonsi)
-GL_ARB_instanced_arrays                               DONE (i965, r300, r600, radeonsi)
-GL_ARB_vertex_type_2_10_10_10_rev                     DONE (i965, r600, radeonsi)
-
-
-GL 4.0:
-
-GLSL 4.0                                             not started
-GL_ARB_texture_query_lod                             DONE (i965)
-GL_ARB_draw_buffers_blend                            DONE (i965, r600, radeonsi, softpipe)
-GL_ARB_draw_indirect                                 started (Christoph)
-GL_ARB_gpu_shader5                                   started
-GL_ARB_gpu_shader_fp64                               not started
-GL_ARB_sample_shading                                DONE (i965)
-GL_ARB_shader_subroutine                             not started
-GL_ARB_tessellation_shader                           not started
-GL_ARB_texture_buffer_object_rgb32                   DONE (i965, r600, radeonsi, softpipe)
-GL_ARB_texture_cube_map_array                        DONE (i965, r600, softpipe)
-GL_ARB_texture_gather                                DONE (i965)
-GL_ARB_transform_feedback2                           DONE (r600, radeonsi)
-GL_ARB_transform_feedback3                           DONE (r600, radeonsi)
-
-
-GL 4.1:
-
-GLSL 4.1                                             not started
-GL_ARB_ES2_compatibility                             DONE (i965, r300, r600, radeonsi)
-GL_ARB_get_program_binary                            DONE (0 binary formats)
-GL_ARB_separate_shader_objects                       some infrastructure done
-GL_ARB_shader_precision                              not started
-GL_ARB_vertex_attrib_64bit                           not started
-GL_ARB_viewport_array                                not started
-
-
-GL 4.2:
-
-GLSL 4.2                                             not started
-GL_ARB_texture_compression_bptc                      not started
-GL_ARB_compressed_texture_pixel_storage              not started
-GL_ARB_shader_atomic_counters                        in progress (Curro)
-GL_ARB_texture_storage                               DONE (all drivers)
-GL_ARB_transform_feedback_instanced                  DONE (r600, radeonsi)
-GL_ARB_base_instance                                 DONE (i965, nv50, nvc0, r600, radeonsi)
-GL_ARB_shader_image_load_store                       not started
-GL_ARB_conservative_depth                            DONE (all drivers that support GLSL 1.30)
-GL_ARB_shading_language_420pack                      DONE (all drivers that support GLSL 1.30)
-GL_ARB_internalformat_query                          DONE (i965, r300, r600, radeonsi)
-GL_ARB_map_buffer_alignment                          DONE (r300, r600, radeonsi)
-
-
-GL 4.3:
-
-GLSL 4.3                                             not started
-GL_ARB_arrays_of_arrays                              not started
-GL_ARB_ES3_compatibility                             DONE (i965)
-GL_ARB_clear_buffer_object                           not started
-GL_ARB_compute_shader                                not started
-GL_ARB_copy_image                                    not started
-GL_KHR_debug                                         DONE (all drivers)
-GL_ARB_explicit_uniform_location                     not started
-GL_ARB_fragment_layer_viewport                       not started
-GL_ARB_framebuffer_no_attachments                    not started
-GL_ARB_internalformat_query2                         not started
-GL_ARB_invalidate_subdata                            DONE (all drivers)
-GL_ARB_multi_draw_indirect                           not started
-GL_ARB_program_interface_query                       not started
-GL_ARB_robust_buffer_access_behavior                 not started
-GL_ARB_shader_image_size                             not started
-GL_ARB_shader_storage_buffer_object                  not started
-GL_ARB_stencil_texturing                             not started
-GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi)
-GL_ARB_texture_query_levels                          DONE (i965)
-GL_ARB_texture_storage_multisample                   DONE (all drivers that support GL_ARB_texture_multisample)
-GL_ARB_texture_view                                  not started
-GL_ARB_vertex_attrib_binding                         DONE (all drivers)
-
-
-GL 4.4:
-
-GLSL 4.4                                             not started
-GL_MAX_VERTEX_ATTRIB_STRIDE                          not started
-GL_ARB_buffer_storage                                not started
-GL_ARB_clear_texture                                 not started
-GL_ARB_enhanced_layouts                              not started
-GL_ARB_multi_bind                                    not started
-GL_ARB_query_buffer_object                           not started
-GL_ARB_texture_mirror_clamp_to_edge                  DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
-GL_ARB_texture_stencil8                              not started
-GL_ARB_vertex_type_10f_11f_11f_rev                   not started
+GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe (*), softpipe (*)
+
+  glBindFragDataLocation, glGetFragDataLocation         DONE
+  Conditional rendering (GL_NV_conditional_render)      DONE (r300, swrast)
+  Map buffer subranges (GL_ARB_map_buffer_range)        DONE (r300, swrast)
+  Clamping controls (GL_ARB_color_buffer_float)         DONE (r300)
+  Float textures, renderbuffers (GL_ARB_texture_float)  DONE (r300)
+  GL_EXT_packed_float                                   DONE ()
+  GL_EXT_texture_shared_exponent                        DONE (swrast)
+  Float depth buffers (GL_ARB_depth_buffer_float)       DONE ()
+  Framebuffer objects (GL_ARB_framebuffer_object)       DONE (r300, swrast)
+  GL_ARB_half_float_pixel                               DONE (all drivers)
+  GL_ARB_half_float_vertex                              DONE (r300, swrast)
+  GL_EXT_texture_integer                                DONE ()
+  GL_EXT_texture_array                                  DONE ()
+  Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (swrast)
+  GL_EXT_texture_compression_rgtc                       DONE (r300, swrast)
+  GL_ARB_texture_rg                                     DONE (r300, swrast)
+  Transform feedback (GL_EXT_transform_feedback)        DONE ()
+  Vertex array objects (GL_ARB_vertex_array_object)     DONE (all drivers)
+  sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE ()
+  glClearBuffer commands                                DONE
+  glGetStringi command                                  DONE
+  glTexParameterI, glGetTexParameterI commands          DONE
+  glVertexAttribI commands                              DONE
+  Depth format cube textures                            DONE ()
+  GLX_ARB_create_context (GLX 1.4 is required)          DONE
+  Multisample anti-aliasing                             DONE (r300)
+
+(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
+
+
+GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+  Forward compatible context support/deprecations       DONE ()
+  Instanced drawing (GL_ARB_draw_instanced)             DONE (swrast)
+  Buffer copying (GL_ARB_copy_buffer)                   DONE (r300, swrast)
+  Primitive restart (GL_NV_primitive_restart)           DONE (r300)
+  16 vertex texture image units                         DONE ()
+  Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts ()
+  Rectangular textures (GL_ARB_texture_rectangle)       DONE (r300, swrast)
+  Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (swrast)
+  Signed normalized textures (GL_EXT_texture_snorm)     DONE (r300)
+
+
+GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+  Core/compatibility profiles                           DONE
+  Geometry shaders                                      DONE ()
+  BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (r300, swrast)
+  Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (r300, swrast)
+  Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
+  Provoking vertex (GL_ARB_provoking_vertex)            DONE (r300, swrast)
+  Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE ()
+  Multisample textures (GL_ARB_texture_multisample)     DONE ()
+  Frag depth clamp (GL_ARB_depth_clamp)                 DONE (swrast)
+  Fence objects (GL_ARB_sync)                           DONE (r300, swrast)
+  GLX_ARB_create_context_profile                        DONE
+
+
+GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
+
+  GL_ARB_blend_func_extended                            DONE ()
+  GL_ARB_explicit_attrib_location                       DONE (all drivers that support GLSL)
+  GL_ARB_occlusion_query2                               DONE (r300, swrast)
+  GL_ARB_sampler_objects                                DONE (all drivers)
+  GL_ARB_shader_bit_encoding                            DONE ()
+  GL_ARB_texture_rgb10_a2ui                             DONE ()
+  GL_ARB_texture_swizzle                                DONE (r300, swrast)
+  GL_ARB_timer_query                                    DONE ()
+  GL_ARB_instanced_arrays                               DONE (r300)
+  GL_ARB_vertex_type_2_10_10_10_rev                     DONE ()
+
+
+GL 4.0, GLSL 4.00:
+
+  GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_draw_indirect                                 DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
+  GL_ARB_gpu_shader5                                   DONE (i965, nvc0)
+  - 'precise' qualifier                                DONE
+  - Dynamically uniform sampler array indices          DONE ()
+  - Dynamically uniform UBO array indices              DONE ()
+  - Implicit signed -> unsigned conversions            DONE
+  - Fused multiply-add                                 DONE ()
+  - Packing/bitfield/conversion functions              DONE (r600)
+  - Enhanced textureGather                             DONE (r600, radeonsi)
+  - Geometry shader instancing                         DONE (r600)
+  - Geometry shader multiple streams                   DONE ()
+  - Enhanced per-sample shading                        DONE (r600)
+  - Interpolation functions                            DONE ()
+  - New overload resolution rules                      DONE
+  GL_ARB_gpu_shader_fp64                               started (Dave)
+  GL_ARB_sample_shading                                DONE (i965, nv50, nvc0, r600, radeonsi)
+  GL_ARB_shader_subroutine                             not started
+  GL_ARB_tessellation_shader                           started (Chris, Ilia)
+  GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_texture_gather                                DONE (i965, nv50, nvc0, r600, radeonsi)
+  GL_ARB_texture_query_lod                             DONE (i965, nv50, nvc0, r600, radeonsi)
+  GL_ARB_transform_feedback2                           DONE (i965, nv50, nvc0, r600, radeonsi)
+  GL_ARB_transform_feedback3                           DONE (i965, nv50, nvc0, r600, radeonsi)
+
+
+GL 4.1, GLSL 4.10:
+
+  GL_ARB_ES2_compatibility                             DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_get_program_binary                            DONE (0 binary formats)
+  GL_ARB_separate_shader_objects                       DONE (all drivers)
+  GL_ARB_shader_precision                              started (Micah)
+  GL_ARB_vertex_attrib_64bit                           started (Dave)
+  GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600, llvmpipe)
+
+
+GL 4.2, GLSL 4.20:
+
+  GL_ARB_texture_compression_bptc                      DONE (i965, nvc0, r600, radeonsi)
+  GL_ARB_compressed_texture_pixel_storage              DONE (all drivers)
+  GL_ARB_shader_atomic_counters                        DONE (i965)
+  GL_ARB_texture_storage                               DONE (all drivers)
+  GL_ARB_transform_feedback_instanced                  DONE (i965, nv50, nvc0, r600, radeonsi)
+  GL_ARB_base_instance                                 DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_shader_image_load_store                       in progress (curro)
+  GL_ARB_conservative_depth                            DONE (all drivers that support GLSL 1.30)
+  GL_ARB_shading_language_420pack                      DONE (all drivers that support GLSL 1.30)
+  GL_ARB_internalformat_query                          DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_map_buffer_alignment                          DONE (all drivers)
+
+
+GL 4.3, GLSL 4.30:
+
+  GL_ARB_arrays_of_arrays                              started (Timothy)
+  GL_ARB_ES3_compatibility                             DONE (all drivers that support GLSL 3.30)
+  GL_ARB_clear_buffer_object                           DONE (all drivers)
+  GL_ARB_compute_shader                                in progress (jljusten)
+  GL_ARB_copy_image                                    DONE (i965)
+  GL_KHR_debug                                         DONE (all drivers)
+  GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
+  GL_ARB_fragment_layer_viewport                       DONE (nv50, nvc0, r600, llvmpipe)
+  GL_ARB_framebuffer_no_attachments                    not started
+  GL_ARB_internalformat_query2                         not started
+  GL_ARB_invalidate_subdata                            DONE (all drivers)
+  GL_ARB_multi_draw_indirect                           DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
+  GL_ARB_program_interface_query                       not started
+  GL_ARB_robust_buffer_access_behavior                 not started
+  GL_ARB_shader_image_size                             not started
+  GL_ARB_shader_storage_buffer_object                  not started
+  GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
+  GL_ARB_texture_query_levels                          DONE (all drivers that support GLSL 1.30)
+  GL_ARB_texture_storage_multisample                   DONE (all drivers that support GL_ARB_texture_multisample)
+  GL_ARB_texture_view                                  DONE (i965, nv50, nvc0)
+  GL_ARB_vertex_attrib_binding                         DONE (all drivers)
+
+
+GL 4.4, GLSL 4.40:
+
+  GL_MAX_VERTEX_ATTRIB_STRIDE                          DONE (all drivers)
+  GL_ARB_buffer_storage                                DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
+  GL_ARB_clear_texture                                 DONE (i965)
+  GL_ARB_enhanced_layouts                              not started
+  GL_ARB_multi_bind                                    DONE (all drivers)
+  GL_ARB_query_buffer_object                           not started
+  GL_ARB_texture_mirror_clamp_to_edge                  DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
+  GL_ARB_texture_stencil8                              not started
+  GL_ARB_vertex_type_10f_11f_11f_rev                   DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+
+GL 4.5, GLSL 4.50:
+
+  GL_ARB_ES3_1_compatibility                           not started
+  GL_ARB_clip_control                                  DONE (llvmpipe, softpipe, r300, r600, radeonsi)
+  GL_ARB_conditional_render_inverted                   DONE (i965, nv50, nvc0, llvmpipe, softpipe)
+  GL_ARB_cull_distance                                 not started
+  GL_ARB_derivative_control                            DONE (i965, nv50, nvc0, r600)
+  GL_ARB_direct_state_access                           not started
+  GL_ARB_get_texture_sub_image                         started (Brian Paul)
+  GL_ARB_shader_texture_image_samples                  not started
+  GL_ARB_texture_barrier                               DONE (nv50, nvc0, r300, r600, radeonsi)
+  GL_KHR_context_flush_control                         not started
+  GL_KHR_robust_buffer_access_behavior                 not started
+  GL_KHR_robustness                                    90% done (the ARB variant)
+
+These are the extensions cherry-picked to make GLES 3.1
+GLES3.1, GLSL ES 3.1
+  GL_ARB_arrays_of_arrays                              started (Timothy)
+  GL_ARB_compute_shader                                in progress (jljusten)
+  GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
+  GL_ARB_framebuffer_no_attachments                    not started
+  GL_ARB_program_interface_query                       not started
+  GL_ARB_shader_atomic_counters                        DONE (i965)
+  GL_ARB_shader_image_load_store                       in progress (curro)
+  GL_ARB_shader_storage_buffer_object                  not started
+  GL_ARB_separate_shader_objects                       DONE (all drivers)
+  GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
+  GL_ARB_vertex_attrib_binding                         DONE (all drivers)
+  GS5 Enhanced textureGather                           DONE (i965, nvc0, r600, radeonsi)
+  GS5 Packing/bitfield/conversion functions            DONE (i965, nvc0, r600)
+  GL_EXT_shader_integer_mix                            DONE (all drivers that support GLSL)
 
 
 More info about these features and the work involved can be found at