Half-float some infrastructure done
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats not started
-1D/2D Texture arrays mostly done
+1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started