GL 3.1:
GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) ~50% done
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units not started
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query DONE (only Xlib sw driver)
-GL_ARB_instanced_arrays not started
+GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev not started
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started