svga: Clamp max cube texture levels to supported max 2d levels.
[mesa.git] / docs / GL3.txt
index 8660826535eef7d79fbefef495409e49da787a48..df3fd745498534bbfd4a2d273372cb21172185d0 100644 (file)
@@ -13,7 +13,7 @@ Feature                                               Status
 GL 3.0:
 
 GLSL changes (GL_EXT_gpu_shader4, etc)                not started
-Conditional rendering (GL_NV_conditional_render)      not started
+Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
 Map buffer subranges (GL_APPLE_flush_buffer_range)    not started
 Float textures, renderbuffers                         some infrastructure done
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
@@ -30,6 +30,10 @@ Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
 glClearBuffer commands                                DONE, except for dispatch
 glGetStringi command                                  DONE, except for dispatch
+glTexParameterI, glGetTexParameterI commands          DONE, except for dispatch
+glVertexAttribI commands                              not started
+glBindFragDataLocation, glGetFragDataLocation cmds    not started
+glBindBufferRange, glBindBufferBase commands          not started
 
 
 GL 3.1:
@@ -60,3 +64,6 @@ Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 Fence objects (GL_ARB_sync)                           DONE
 
 
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality