svga: use pipe_sampler_view_release() to avoid segfault
[mesa.git] / docs / GL3.txt
index c0cc4d172e04a17338a26521f057a6ccc792d449..f677b76812ad86153e9541eb2764205bb423889a 100644 (file)
@@ -12,48 +12,45 @@ Feature                                               Status
 
 GL 3.0:
 
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
-Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
-Map buffer subranges (GL_ARB_map_buffer_range)        DONE
-Clamping controls (GL_ARB_color_buffer_float)         DONE
-Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
-GL_EXT_packed_float                                   DONE (gallium r600)
-GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float)       DONE
-Framebuffer objects (GL_EXT_framebuffer_object)       DONE
+GLSL 1.30                                             DONE
+glBindFragDataLocation, glGetFragDataLocation         DONE
+Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, swrast)
+Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600)
+Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600)
+GL_EXT_packed_float                                   DONE (i965, r600)
+GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
+Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
 Half-float                                            DONE
-Multisample blit                                      DONE
 Non-normalized Integer texture/framebuffer formats    ~50% done
-1D/2D Texture arrays                                  core Mesa, swrast done
-Packed depth/stencil formats                          DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
-GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
-Red and red/green texture formats                     DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback)        ~50% done
-   glBindFragDataLocation, glGetFragDataLocation,
-   glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object)   DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
+1D/2D Texture arrays                                  DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
+GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
+Red and red/green texture formats                     DONE (i965, swrast, gallium)
+Transform feedback (GL_EXT_transform_feedback)        DONE (i965)
+Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r300, r600, swrast)
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
 glClearBuffer commands                                DONE
 glGetStringi command                                  DONE
 glTexParameterI, glGetTexParameterI commands          DONE
-glVertexAttribI commands                              DONE (but converts int
-                                                            values to floats)
-Depth format cube textures                            0% done
-GLX_ARB_create_context (GLX 1.4 is required)          not started
+glVertexAttribI commands                              ~50% done (converts int
+                                                                 values to floats)
+Depth format cube textures                            DONE
+GLX_ARB_create_context (GLX 1.4 is required)          DONE
 
 
 GL 3.1:
 
 GLSL 1.40                                             not started
 Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer)                   DONE
-Primitive restart (GL_NV_primitive_restart)           DONE (gallium)
+Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, swrast)
+Primitive restart (GL_NV_primitive_restart)           DONE (r600)
 16 vertex texture image units                         DONE
 Texture buffer objs (GL_ARB_texture_buffer_object)    not started
-Rectangular textures (GL_ARB_texture_rectangle)       DONE
+Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, swrast)
 Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
-Signed normalized textures (GL_EXT_texture_snorm)     DONE (gallium)
+Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
 
 
 GL 3.2:
@@ -61,36 +58,36 @@ GL 3.2:
 Core/compatibility profiles                           not started
 GLSL 1.50                                             not started
 Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex)            DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
+BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
+Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
+Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, swrast)
+Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
 Multisample textures (GL_ARB_texture_multisample)     not started
-Frag depth clamp (GL_ARB_depth_clamp)                 DONE
-Fence objects (GL_ARB_sync)                           DONE
-GLX_ARB_create_context_profile                        not started
+Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
+Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, swrast)
+GLX_ARB_create_context_profile                        DONE
 
 
 GL 3.3:
 
 GLSL 3.30                                             not started
 GL_ARB_blend_func_extended                            not started
-GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2                               DONE (swrast, gallium)
-GL_ARB_sampler_objects                                DONE (gallium)
-GL_ARB_texture_rgb10_a2ui                             not started
-GL_ARB_texture_swizzle                                DONE (same as EXT version)
+GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
+GL_ARB_occlusion_query2                               DONE (r300, r600, swrast)
+GL_ARB_sampler_objects                                DONE (i965, r300, r600)
+GL_ARB_texture_rgb10_a2ui                             DONE (r600)
+GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
 GL_ARB_timer_query                                    ~60% done (the EXT variant)
-GL_ARB_instanced_arrays                               DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev                     not started
+GL_ARB_instanced_arrays                               DONE (r300, r600)
+GL_ARB_vertex_type_2_10_10_10_rev                     DONE (r600)
 
 
 GL 4.0:
 
 GLSL 4.0                                             not started
 GL_ARB_texture_query_lod                             not started
-GL_ARB_draw_buffers_blend                            DONE (gallium softpipe)
+GL_ARB_draw_buffers_blend                            DONE (r600, softpipe)
 GL_ARB_draw_indirect                                 not started
 GL_ARB_gpu_shader_fp64                               not started
 GL_ARB_sample_shading                                not started
@@ -99,14 +96,14 @@ GL_ARB_tessellation_shader                           not started
 GL_ARB_texture_buffer_object_rgb32                   not started
 GL_ARB_texture_cube_map_array                        not started
 GL_ARB_texture_gather                                not started
-GL_ARB_transform_feedback2                           not started
+GL_ARB_transform_feedback2                           DONE
 GL_ARB_transform_feedback3                           not started
 
 
 GL 4.1:
 
 GLSL 4.1                                             not started
-GL_ARB_ES2_compatibility                             DONE (i965)
+GL_ARB_ES2_compatibility                             DONE (i965, r300, r600)
 GL_ARB_get_program_binary                            not started
 GL_ARB_separate_shader_objects                       some infrastructure done
 GL_ARB_shader_precision                              not started
@@ -119,11 +116,11 @@ GLSL 4.2                                             not started
 GL_ARB_texture_compression_bptc                      not started
 GL_ARB_compressed_texture_pixel_storage              not started
 GL_ARB_shader_atomic_counters                        not started
-GL_ARB_texture_storage                               not started
+GL_ARB_texture_storage                               DONE (r300, r600, swrast)
 GL_ARB_transform_feedback_instanced                  not started
 GL_ARB_base_instance                                 not started
 GL_ARB_shader_image_load_store                       not started
-GL_ARB_conservative_depth                            not started (may be close to AMD_conservative_depth though)
+GL_ARB_conservative_depth                            DONE (softpipe)
 GL_ARB_shading_language_420pack                      not started
 GL_ARB_internalformat_query                          not started
 GL_ARB_map_buffer_alignment                          not started