Contact
- Brian Paul (brian 'at' mesa3d.org)
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
Status
Number
- ???
+ 215
Dependencies
New Procedures and Functions
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ int x, int y, int width, int height );
New Tokens
The function
- void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
+ void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height );
may be used to copy a rectangular region of the back color buffer to
the front color buffer. This can be used to quickly repaint 3D windows
<x> and <y> indicates the lower-left corner of the region to copy and
<width> and <height> indicate the size in pixels. Coordinate (0,0)
corresponds to the lower-left pixel of the window, like glReadPixels.
-
+
GLX Protocol
None at this time. The extension is implemented in terms of ordinary