Mesa's implementation of GLX is entirely implemented on the client side.
Therefore, Mesa cannot immediately detect when an X window or pixmap is
- destroyed in order to free any ancilliary data associated with the window
+ destroyed in order to free any ancillary data associated with the window
or pixmap.
The glxMesaReleaseBuffers() function can be used to explicitly indicate
- when the back color buffer, depth buffer, stencil buffer, and/or accum-
- ulation buffer associated with a drawable can be freed.
+ when the back color buffer, depth buffer, stencil buffer, and/or accumu-
+ lation buffer associated with a drawable can be freed.
IP Status
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
- causes all software ancilliary buffers (back buffer, depth, stencil,
+ causes all software ancillary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
else False is returned. After calling glXReleaseBuffersMESA, the