Mesa's glViewport command queries the current window size and updates
its internal data structors accordingly. This normally works fine
- since most applications call glViewport in responce to window size
+ since most applications call glViewport in response to window size
changes.
In some situations, however, the application may not call glViewport
Errors
- INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
+ INVALID_OPERATION is generated if glResizeBuffersMESA is called between
Begin and End.
New State