WindosPos4MESA takes four values indicating x, y, z, and w.
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
x, y, and z with w implicitly set to 1 (or only x and y with z
- implicititly set to 0 and w implicitly set to 1).
+ implicitly set to 0 and w implicitly set to 1).
WindowPosMESA operates like RasterPos except that the current modelview
matrix, projection matrix and viewport parameters are ignored and the
Errors
- INVALID_OPERATION is generated if WindowPosMESA is called betweeen
+ INVALID_OPERATION is generated if WindowPosMESA is called between
Begin and End.
New State