Rendering into an X window with the X11 software driver:
--------------------------------------------------------
- Undefine the MESA_GLX_FX env var and your GLX-based program will use
+ Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
the X11 software driver (the 3Dfx hardware isn't used at all).
Know BUGS and Problems:
-----------------------
+ - fog doesn't work in the right way when using the glDepthRange() function;
+
- Maximum texture size: 256x256 (this is an hardware limit);
- Texture border aren't yet supported;
(http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
-David Bucciarelli (humanware@plus.it)
+David Bucciarelli (davibu@tin.it)
Humanware s.r.l.
Via XXIV Maggio 62