- Mesa 4.0.1 DOS/DJGPP Port version 0.1\r
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\r
-\r
-\r
-\r
-First of all...\r
-~~~~~~~~~~~~~~~\r
-\r
-This is a DOS port for MESA 4.0.1. I didn't bother to consider any DOS C\r
-compiler other than gcc, so this port was written using DJGPP v2. To be more\r
-precise:\r
- djdev 2.03\r
- gcc v3.0.3\r
- make v3.79\r
-\r
-Almost all demos were compiled and ran succesfully on my system:\r
- CPU: Intel Pentium w/ MMX @166 MHz\r
- Mainboard: ViA Apollo VP2 w/ 128 MB SDRAM\r
- Video card: Matrox Millenium I w/ 4096 kB WRAM, Matrox BIOS v3.0\r
-\r
-Since I don't have access to any accelerated video hardware, this port is\r
-entirely based on VESA/SuperVGA. My little attempt to use FreeBE/AF ended in\r
-a failure, but that's another story: it seemed to work fine with my older\r
-Matrox Millenium w/ 2MB, and then I got another Matrox Millenium w/ 4MB. The\r
-problem with latter was it had a dead BIOS; I hot-flashed it and made it work\r
-in all environments (Windows 95, VESA, etc) but FreeBE/AF.\r
-\r
-\r
-\r
-Legal:\r
-~~~~~~\r
-\r
-This software is distributed under the terms of the GNU Lesser General Public\r
-License.\r
-\r
-Source code written by others is subject to its respective copyright.\r
-\r
-\r
-\r
-libGL (the core):\r
-~~~~~~~~~~~~~~~~~\r
-\r
-Of course, MESA 4.0.1 core sources are required. It will probably work with\r
-MESA 3.5, but not a chance with earlier versions due to major changes to the\r
-MESA driver interface and the directory tree. All should compile succesfully.\r
-\r
-The driver has its origins in ddsample.c, written by Brian Paul and found by\r
-me in MESA 3.4.2. I touched almost all the functions, changing the coding\r
-style ;-( Sorry!\r
-\r
-Pitfalls:\r
-1. The current version supports only RGB[A] modes, for it made no sense to me\r
- to endorse color-index (aka palette) modes.\r
-2. Only double-buffered is allowed because it was simpler to implement at\r
- that moment. Single-buffered will appear soon, especially if I can find a\r
- way to use hardware acceleration.\r
-3. Another weird "feature" is that buffer width & height must be multiple of\r
- 4 (I'm a lazy programmer and I found that the easiest way to keep buffer\r
- handling at peak performance ;-).\r
-4. The video mode selector is tricky: it searches for the smallest mode which\r
- will entirely contain the buffer at its current position. If you want a\r
- small buffer in a high-res mode, try to position it very far to the right\r
- (or down). I'd really use some ideas here!!!\r
-\r
-\r
-\r
-libGLU:\r
-~~~~~~~\r
-\r
-Mesa GLU sources are required. Everything should run smooth.\r
-\r
-\r
-\r
-libGLUT (the toolkit):\r
-~~~~~~~~~~~~~~~~~~~~~~\r
-\r
-Well, this "skeletal" GLUT implementation is not mine. Thanks should go to\r
-Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably\r
-not ;-). I only changed it to be self-standing (Allegro-free). The keyboard,\r
-mouse and timer drivers were inspired from an old project of mine (D3Xl) and\r
-fixed with some Allegro "infusions"; my deeply thanks to Shawn Hargreaves and\r
-co.\r
-\r
-My keyboard driver used only scancodes, but since GLUT requires ASCII values\r
-for keys, I borrowed the translation tables (and maybe more) from Allegro.\r
-Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users) will shut down the GLUT\r
-engine unconditionally: it will raise SIGINT, which in turn will call the\r
-destructors (let's hope), thus cleaning up your/my mess ;-)\r
-\r
-The mouse driver is far from complete (lack of positioning, drawing, etc),\r
-but is enough to make almost all the demos work.\r
-\r
-The timer is pretty versatile for it supports multiple timers with different\r
-frequencies. It may not be the most accurate timer in the known universe, but\r
-I think it's OK. Take this example: you have timer A with a very high rate,\r
-and then you have timer B with very low rate compared to A; now, A ticks OK,\r
-but timer B will probably loose precision!\r
-\r
-As an addition, stdout and stderr are redirected and dumped upon exit. This\r
-means that printf can be safely called during graphics, but all messages come\r
-in bulk! A bit of a hack, I know, but I think it's better than to miss them\r
-at all.\r
-\r
-Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.\r
-\r
-\r
-\r
-Installation:\r
-~~~~~~~~~~~~~\r
-\r
-Unzip into the MESA directory, and type "make -f Makefile.DJ" to compile all\r
-libraries. Long filename support is required during compilation. The examples\r
-are not built automagically (see Pitfalls above).\r
-\r
-\r
-\r
-History:\r
-~~~~~~~~\r
-\r
-v0.1 feb-2002 initial release\r
-v0.2 ..soon..\r
-\r
-\r
-\r
-Contact:\r
-~~~~~~~~\r
-\r
-Name: Borca Daniel\r
-E-mail: dborca@yahoo.com\r
-WWW: http://www.geocities.com/dborca/\r
+ Mesa 6.5 DOS/DJGPP Port v1.8
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+
+
+Description:
+~~~~~~~~~~~~
+
+Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
+The driver uses OSMesa to draw off screen, and then blits the buffer. This is
+not terribly efficient, and has some drawbacks, but saves maintenance costs.
+
+
+
+Legal:
+~~~~~~
+
+Mesa copyright applies.
+
+
+
+Installation:
+~~~~~~~~~~~~~
+
+Unzip and type:
+
+ make -f Makefile.DJ [OPTIONS...]
+
+Available options:
+
+ Environment variables:
+ CPU optimize for the given processor.
+ default = pentium
+ GLIDE path to Glide3 SDK; used with FX.
+ default = $(TOP)/glide3
+ FX=1 build for 3dfx Glide3. Note that this disables
+ compilation of most DMesa code and requires fxMesa.
+ As a consequence, you'll need the DJGPP Glide3
+ library to build any application.
+ default = no
+ X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
+ default = no
+
+ Targets:
+ all: build everything
+ libgl: build GL
+ libglu: build GLU
+ libglut: build GLUT
+ clean: remove object files
+ realclean: remove all generated files
+
+
+
+Tested on:
+ Video card: Radeon 9500
+ DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80
+ OS: DOS, Win98SE, WinXP (using Videoport driver)
+
+
+
+FAQ:
+~~~~
+
+1. Compilation
+
+ Q) `make' barfs and exits because it cannot find some stupid file.
+ A) You need LFN support.
+ A) When compiling for Glide (FX=1), pay attention to Glide path.
+
+ Q) Libraries built OK, but linker complains about `vsnprintf' every time I
+ compile some demo.
+ A) Upgrade to DJGPP 2.04.
+ A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
+ A) Patch `src/mesa/main/imports.c' with the following line:
+ #define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
+ This hack should be safe in 90% of the cases, but if anything goes wrong,
+ don't come back to me crying.
+
+ Q) `make' complains about DXE3 or something, yet it builds the libraries.
+ A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
+ DJGPP distro, or download the separate package from my web page. Read the
+ DXE3 documentation on how to use them.
+ A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
+ LD_LIBRARY_PATH (or top `lib' directory).
+
+2. Using Mesa for DJGPP
+
+ Q) Every test I tried crashes badly.
+ A) If you have compiled with SSE and you're running under plain DOS, you
+ have to disable SSE at run-time. See environment variables below.
+
+ Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
+ A) Is that a question? If you have a 3dfx Voodoo (any model), you're
+ lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
+ If you haven't, sorry; everything is done in software.
+
+ Q) I tried to set refresh rate w/ DMesa, but without success.
+ A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
+ which case FX_GLIDE_REFRESH will be overwritten if it is defined and
+ is not 0).
+
+ Q) I made a simple application and it does nothing. It exits right away. Not
+ even a blank screen.
+ A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
+ visuals. However, DMesaSwapBuffers must be called to get any output.
+ A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
+ lazy programmer and I found that the easiest way to keep buffer handling
+ at peak performance ;-).
+
+ Q) I'm getting a "bad font!" fatal error.
+ A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
+ GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
+ GLUT_BITMAP_* are mapped to integer constants, not to the actual font
+ address (same mechanism used for Win32 _DLL).
+
+ Q) What is NUL driver good for, if I don't get any output at all?
+ A) For debugging. The NUL driver is very much like OSMesa. Everything is
+ done just the same as VESA/VGA drivers, only it doesn't touch your video
+ hardware. You can query the actual buffer by issuing:
+ DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
+ and dump it to a file.
+
+ Q) How do I query for a list of available video modes to choose as a visual?
+ A) This is an ugly hack, for which I'm sure I'll burn in hell.
+ First, query for a list of modes:
+ n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
+ If `n' is strictly positive, you allocate an array of pointers to a given
+ struct (which is guaranteed to be extended only - not changed in future):
+ struct {
+ int xres, yres;
+ int bpp;
+ } **l = malloc(n * sizeof(void *));
+ Now pass the newly allocated buffer to fill in:
+ DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
+ And collect the info:
+ for (i = 0; i < n; i++) {
+ printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
+ }
+
+ Q) The GLUT is incomplete.
+ A) See below.
+
+
+
+libGLUT (the toolkit):
+~~~~~~~~~~~~~~~~~~~~~~
+
+Well, this "skeletal" GLUT implementation was taken from AllegGL project and
+heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
+Paul and probably others (or probably not ;-). GLUT functionality will be
+extended only on an "as needed" basis.
+
+GLUT talks to hardware via PC_HW package which was put together from various
+pieces I wrote long time ago. It consists from the keyboard, mouse and timer
+drivers.
+
+My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
+I borrowed the translation tables (and maybe more) from Allegro -- many thanks
+to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
+will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
+turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
+NB: since the DJGPP guys ensured signal handlers won't go beyond program's
+space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
+can, but it is useless), therefore you must live with the 'Exiting due to
+signal SIGINT' message...
+
+The mouse driver is far from complete (lack of drawing, etc), but is enough to
+make almost all the demos work. Supports the CuteMouse WheelAPI.
+
+The timer is pretty versatile for it supports multiple timers with different
+frequencies. While not being the most accurate timer in the known universe, I
+think it's OK. Take this example: you have timer A with a very high rate, and
+then you have timer B with very low rate compared to A; now, A ticks OK, but
+timer B will probably loose precision!
+
+As an addition, stdout and stderr are redirected and dumped upon exit. This
+means that `printf' can be safely called during graphics. A bit of a hack, I
+know, because all messages come in bulk, but I think it's better than nothing.
+"Borrowed" from LIBRHUTI (Robert Hoehne).
+
+Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
+chosen in such a way that first window will fit. If you need high resolution
+with small windows, set initial position far to the right (or way down); then
+you can move them back to any position right before the main loop.
+
+
+
+Environment variables:
+~~~~~~~~~~~~~~~~~~~~~~
+ DMESA_NULDRV - (any value) force NUL driver
+ GLUT_FPS - print frames/second statistics to stderr
+ MESA_NO_SSE - (any value) safe option under pure DOS
+ DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
+ DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
+ DMESA_GLUT_ALPHA - set default alpha bits (8)
+ DMESA_GLUT_DEPTH - set default depth bits (16)
+ DMESA_GLUT_STENCIL - set default stencil bits (8)
+ DMESA_GLUT_ACCUM - set default accum bits (16)
+
+
+
+History:
+~~~~~~~~
+
+v1.0 (mar-2002)
+ initial release
+
+v1.1 (sep-2002)
+ + added 3dfx Glide3 support
+ + added refresh rate control
+ + added fonts in GLUT
+ * lots of minor changes
+
+v1.2 (nov-2002)
+ * synced w/ Mesa-4.1
+ - removed dmesadxe.h
+
+v1.3 (mar-2003)
+ + enabled OpenGL 1.4 support
+ + added MMX clear/blit routines
+ + enabled SGI's GLU compilation
+ + added samples makefile
+ + added new GLUT functions
+ + added color-index modes
+ + added Matrox Millennium MGA2064W driver
+ + added 8bit FakeColor (thanks to Neil Funk)
+ + added VGA support (to keep Ben Decker happy)
+ ! fixed some compilation errors (reported by Chan Kar Heng)
+ * optimized driver for faster callback access... yeah, right :)
+ * overhauled virtual buffer and internal video drivers
+ * better fxMesa integration
+ * revamped GLUT
+ * switched to DXE3
+
+v1.4 (dec-2003)
+ + enabled GLUT fonts with DXE
+ + truly added multi-window support in GLUT (for Adrian Woodward)
+ * accomodated makefiles with the new sourcetree
+ * fixed some ALPHA issues
+ * minor changes to PC_HW/timer interface
+ x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
+
+v1.5 (jan-2004)
+ + added interface to query available "visuals" (GLFW - Marcus Geelnard)
+ + added GLUT timer callback
+ - removed Matrox Millennium MGA2064W driver
+ x more changes to the 3dfx driver
+
+v1.6 (aug-2004)
+ + implemented NUL driver
+ + added DMesaGetProcAddress and glutGetProcAddress
+ * reorganized fxMesa wrapper to handle multiple contexts
+ ! fixed a horrible bug in VGA initialization routine
+ ! fixed partial clears
+
+v1.7 (???-2005)
+ + enabled OpenGL 2.0 support
+ + added support for sw texture compression
+ + added FreeGLUT specific functions
+ * no more GLX sources in DOS GLUT
+ * made GLUT timer callbacks less accurate but safer
+
+v1.8 (apr-2006)
+ * killed lots of code, the driver is now a front-end to OSMesa
+ * fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
+ - removed 3dfx Glide3 support (temporarily?)
+
+
+
+Contact:
+~~~~~~~~
+
+Name: Daniel Borca
+E-mail: dborca@users.sourceforge.net
+WWW: http://www.geocities.com/dborca/