- WindML Driver for Mesa 3.5
+ WindML Driver for Mesa 4.0
Requirements
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
+
Tested on
---------
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
+You can put the previous lines in a file and use:
+< filename
+
6. Download the application modules.
7. In WindShell, run:
5. Before the UGL is destroyed, call MesaDestroyContext().
-6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize();
+6. Before exiting, call if required uglEventQDestroy and then
+ uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- - The front and the back buffer must have the structure (mode and
- size). A structure umc->buffer is requisite if the front and back
- buffers are different.
- - It isn't possible to mix UGL/OpenGL application with a software
- double buffer (to fix)
+ - It's possible to mix UGL/OpenGL application with a software
+ double buffer
Modifications
------------