- Stencil-related functions now work in display lists
Changes:
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- - most filenames are in 8.3 format to accomodate MS-DOS
+ - most filenames are in 8.3 format to accommodate MS-DOS
- use GLubytes to store arrays of colors instead of GLints
1.2.2 August 2, 1995
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- - max texture units reduced to six to accomodate texture rectangles
+ - max texture units reduced to six to accommodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
-6.5.1 month, day, 2006
+6.5.1 August 31, 2006
New:
+ - Intel i965 DRI driver
+ - GL_APPLE_vertex_array_object extension (Ian Romanick)
+ - GL_EXT_texture_sRGB extension
+ - GL_EXT_gpu_program_parameters (Ian Romanick)
+ - "engine" demo
+ - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+ - many updates to the DRI drivers
Changes:
+ - The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+ - glxinfo program prints more info with -l option
+ - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
Bug fixes:
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
- fixed a few render-to-texture bugs, including render to depth texture
- clipping of lines against user-defined clip planes was broken (6512)
+ - assembly language dispatch for SPARC was broken (bug 6484)
+ - assorted compilation fixes on various Unix platforms (Dan Schikore)
+ - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+ - assorted minor fixes for 16 and 32 bit/channel modes
+ - fixed assorted bugs in texture compression paths
+ - fixed indirect rendering vertex array crashes (bug 6863)
+ - glDrawPixels GL_INDEX_OFFSET didn't always work
+ - fixed convolution memory leak (bug 7077)
+ - rectangular depth textures didn't work
+ - invalid mode to glBegin didn't generate an error (bug 7142)
+ - 'normalized' parameter to glVertexAttribPointerARB didn't work
+ - disable bogus GLX_SGI_video_sync extension in xlib driver
+ - fixed R128 driver locking bug (Martijn van Oosterhout)
+ - using evaluators with vertex programs caused crashes (bug 7564)
+ - fragment.position wasn't set correctly for point/line primitives
+ - fixed parser bug for scalar sources for GL_NV_fragment_program
+ - max fragment program length was incorrectly 128, now 1024
+ - writes to result.depth in fragment programs weren't clamped to [0,1]
+ - fixed potential dangling pointer bug in glBindProgram()
+ - fixed some memory leaks (and potential crashes) in Xlib driver