from a wl_buffer in any way (such as glTexImage2D, binding the
EGLImage as a renderbuffer etc) will result in undefined behavior.
+ Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
+ EGL_HEIGHT to query the width and height of the wl_buffer.
+
Issues
Revision History
formats. (Kristian Høgsberg)
Version 4, July 19, 2012
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
- and just define the new YUV texture formats. (Kristian Høgsberg)
+ and just define the new YUV texture formats. Add support for
+ EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)