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- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
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}
</pre>
-<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
-and not <tt>a=b+c;</tt>
+<li>Put a space before/after operators. For example, <code>a = b + c;</code>
+and not <code>a=b+c;</code>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
-<li>Use comments wherever you think it would be helpful for other developers.
+<li>
+<p>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
-follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
-<br>
-<br>
+follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
+</p>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
- * * <length> is zero."
+ * * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
<pre>
/**
* Create and initialize a new buffer object. Called via the
- * ctx->Driver.CreateObject() driver callback function.
+ * ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
-<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
-words.
-<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
-while gallium typically uses underscores (Ex: "local_var_name").
+<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
+between words.
+<li>Mesa usually uses camel case for local variables (Ex:
+<code>localVarname</code>) while gallium typically uses underscores (Ex:
+<code>local_var_name</code>).
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
-should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
-<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
-<tt>GL_FALSE</tt>. In C code, this may mean that
-<tt>#include <stdbool.h></tt> needs to be added. The
-<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
-src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
+should prefer the use of <code>bool</code>, <code>true</code>, and
+<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
+<code>GL_FALSE</code>. In C code, this may mean that
+<code>#include <stdbool.h></code> needs to be added. The
+<code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
+and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
+examples.
</ul>
-</p>
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