If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
+<li>
+ The dispatch tests check_table.cpp and dispatch_sanity.cpp
+ should be updated with details about the new extensions functions. These
+ tests are run using 'make check'
+</li>
</ul>
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
-<h2>Cherry-picking candidates for a stable branch</h2>
+The latest set of patches that have been nominated, accepted, or rejected for
+the upcoming stable release can always be seen on the
+<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
+page.
-<p>
-Please use <code>git cherry-pick -x <commit></code> for cherry-picking a commit
-from master to a stable branch.
-</p>
+<h2>Criteria for accepting patches to the stable branch</h2>
+
+Mesa has a designated release manager for each stable branch, and the release
+manager is the only developer that should be pushing changes to these
+branches. Everyone else should simply nominate patches using the mechanism
+described above.
+
+The stable-release manager will work with the list of nominated patches, and
+for each patch that meets the crtieria below will cherry-pick the patch with:
+<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
+important so that the picked patch references the comit ID of the original
+patch.
+
+The stable-release manager may at times need to force-push changes to the
+stable branches, for example, to drop a previously-picked patch that was later
+identified as causing a regression). These force-pushes may cause changes to
+be lost from the stable branch if developers push things directly. Consider
+yourself warned.
+
+The stable-release manager is also given broad discretion in rejecting patches
+that have been nominated for the stable branch. The most basic rule is that
+the stable branch is for bug fixes only, (no new features, no
+regressions). Here is a non-exhaustive list of some reasons that a patch may
+be rejected:
+
+<ul>
+ <li>Patch introduces a regression. Any reported build breakage or other
+ regression caused by a particular patch, (game no longer work, piglit test
+ changes from PASS to FAIL), is justification for rejecting a patch.</li>
+
+ <li>Patch is too large, (say, larger than 100 lines)</li>
+
+ <li>Patch is not a fix. For example, a commit that moves code around with no
+ functional change should be rejected.</li>
+
+ <li>Patch fix is not clearly described. For example, a commit message
+ of only a single line, no description of the bug, no mention of bugzilla,
+ etc.</li>
+
+ <li>Patch has not obviously been reviewed, For example, the commit message
+ has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
+ author.</li>
+
+ <li>Patch has not already been merged to the master branch. As a rule, bug
+ fixes should never be applied first to a stable branch. Patches should land
+ first on the master branch and then be cherry-picked to a stable
+ branch. (This is to avoid future releases causing regressions if the patch
+ is not also applied to master.) The only things that might look like
+ exceptions would be backports of patches from master that happen to look
+ significantly different.</li>
+
+ <li>Patch depends on too many other patches. Ideally, all stable-branch
+ patches should be self-contained. It sometimes occurs that a single, logical
+ bug-fix occurs as two separate patches on master, (such as an original
+ patch, then a subsequent fix-up to that patch). In such a case, these two
+ patches should be squashed into a single, self-contained patch for the
+ stable branch. (Of course, if the squashing makes the patch too large, then
+ that could be a reason to reject the patch.)</li>
+
+ <li>Patch includes new feature development, not bug fixes. New OpenGL
+ features, extensions, etc. should be applied to Mesa master and included in
+ the next major release. Stable releases are intended only for bug fixes.
+
+ Note: As an exception to this rule, the stable-release manager may accept
+ hardware-enabling "features". For example, backports of new code to support
+ a newly-developed hardware product can be accepted if they can be reasonably
+ determined to not have effects on other hardware.</li>
+
+ <li>Patch is a performance optimization. As a rule, performance patches are
+ not candidates for the stable branch. The only exception might be a case
+ where an application's performance was recently severely impacted so as to
+ become unusable. The fix for this performance regression could then be
+ considered for a stable branch. The optimization must also be
+ non-controversial and the patches still need to meet the other criteria of
+ being simple and self-contained</li>
+
+ <li>Patch introduces a new failure mode (such as an assert). While the new
+ assert might technically be correct, for example to make Mesa more
+ conformant, this is not the kind of "bug fix" we want in a stable
+ release. The potential problem here is that an OpenGL program that was
+ previously working, (even if technically non-compliant with the
+ specification), could stop working after this patch. So that would be a
+ regression that is unaacceptable for the stable branch.</li>
+</ul>
<h2>Making a New Mesa Release</h2>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
-branch is relevant.
+branch is relevant. This document uses the convention X.Y.Z for the release
+being created, which should be created from a branch named X.Y.
+</p>
+
+<h3>Perform basic testing</h3>
+<p>
+The release manager should, at the very least, test the code by compiling it,
+installing it, and running the latest piglit to ensure that no piglit tests
+have regressed since the previous release.
+</p>
+
+<p>
+The release manager should do this testing with at least one hardware driver,
+(say, whatever is contained in the local development machine), as well as on
+both Gallium and non-Gallium software drivers. The software testing can be
+performed by running piglit with the following environment-variable set:
+</p>
+
+<pre>
+LIBGL_ALWAYS_SOFTWARE=1
+</pre>
+
+And Gallium vs. non-Gallium software drivers can be obtained by using the
+following configure flags on separate builds:
+
+<pre>
+--with-dri-drivers=swrast
+--with-gallium-drivers=swrast
+</pre>
+
+<p>
+Note: If both options are given in one build, both swrast_dri.so drivers will
+be compiled, but only one will be installed. The following command can be used
+to ensure the correct driver is being tested:
</p>
+<pre>
+LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
+</pre>
-<h3>Verify and update version info in VERSION</h3>
+If any regressions are found in this testing with piglit, stop here, and do
+not perform a release until regressions are fixed.
+
+<h3>Update version in file VERSION</h3>
<p>
-Create a docs/relnotes/x.y.z.html file.
-The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
-create the HTML-formatted lists of bugfixes and changes to include in the file.
-Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
+Increment the version contained in the file VERSION at Mesa's top-level, then
+commit this change.
</p>
+<h3>Create release notes for the new release</h3>
+
<p>
-Update <a href="index.html">docs/index.html</a>.
+Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
+release notes). Note that the sha256sums section of the release notes should
+be empty at this point.
</p>
<p>
-Tag the files with the release name (in the form <b>mesa-x.y</b>)
-with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
-Then: <code>git push origin mesa-x.y</code>
+Two scripts are available to help generate portions of the release notes:
+
+<pre>
+ ./bin/bugzilla_mesa.sh
+ ./bin/shortlog_mesa.sh
+</pre>
+
+<p>
+The first script identifies commits that reference bugzilla bugs and obtains
+the descriptions of those bugs from bugzilla. The second script generates a
+log of all commits. In both cases, HTML-formatted lists are printed to stdout
+to be included in the release notes.
</p>
+<p>
+Commit these changes
+</p>
-<h3>Make the tarballs</h3>
+<h3>Make the release archives, signatures, and the release tag</h3>
<p>
-Make the distribution files. From inside the Mesa directory:
+From inside the Mesa directory:
<pre>
./autogen.sh
- make tarballs
+ make -j1 tarballs
</pre>
<p>
-After the tarballs are created, the md5 checksums for the files will
-be computed.
-Add them to the docs/relnotes/x.y.html file.
+After the tarballs are created, the sha256 checksums for the files will
+be computed and printed. These will be used in a step below.
</p>
<p>
-Copy the distribution files to a temporary directory, unpack them,
-compile everything, and run some demos to be sure everything works.
+It's important at this point to also verify that the constructed tar file
+actually builds:
</p>
-<h3>Update the website and announce the release</h3>
+<pre>
+ tar xjf MesaLib-X.Y.Z.tar.bz2
+ cd Mesa-X.Y.Z
+ ./configure --enable-gallium-llvm
+ make -j6
+ make install
+</pre>
+
<p>
-Make a new directory for the release on annarchy.freedesktop.org with:
-<br>
-<code>
-mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
-</code>
+Some touch testing should also be performed at this point, (run glxgears or
+more involved OpenGL programs against the installed Mesa).
</p>
<p>
-Basically, to upload the tarball files with:
-<br>
-<code>
-rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
-</code>
+Create detached GPG signatures for each of the archive files created above:
+</p>
+
+<pre>
+ gpg --sign --detach MesaLib-X.Y.Z.tar.gz
+ gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
+ gpg --sign --detach MesaLib-X.Y.Z.zip
+</pre>
+
+<p>
+Tag the commit used for the build:
+</p>
+
+<pre>
+ git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
+</pre>
+
+<p>
+Note: It would be nice to investigate and fix the issue that causes the
+tarballs target to fail with multiple build process, such as with "-j4". It
+would also be nice to incorporate all of the above commands into a single
+makefile target. And instead of a custom "tarballs" target, we should
+incorporate things into the standard "make dist" and "make distcheck" targets.
+</p>
+
+<h3>Add the sha256sums to the release notes</h3>
+
+<p>
+Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
+tarballs" in the previous step. Commit this change.
+</p>
+
+<h3>Push all commits and the tag creates above</h3>
+
+<p>
+This is the first step that cannot easily be undone. The release is going
+forward from this point:
+</p>
+
+<pre>
+ git push origin X.Y --tags
+</pre>
+
+<h3>Install the release files and signatures on the distribution server</h3>
+
+<p>
+The following commands can be used to copy the release archive files and
+signatures to the freedesktop.org server:
+</p>
+
+<pre>
+ scp MesaLib-X.Y.Z* people.freedesktop.org:
+ ssh people.freedesktop.org
+ cd /srv/ftp.freedesktop.org/pub/mesa
+ mkdir X.Y.Z
+ cd X.Y.Z
+ mv ~/MesaLib-X.Y.Z* .
+</pre>
+
+<h3>Back on mesa master, andd the new release notes into the tree</h3>
+
+<p>
+Something like the following steps will do the trick:
+</p>
+
+<pre>
+ cp docs/relnotes/X.Y.Z.html /tmp
+ git checkout master
+ cp /tmp/X.Y.Z.html docs/relnotes
+ git add docs/relnotes/X.Y.Z.html
+</pre>
+
+<p>
+Also, edit docs/relnotes.html to add a link to the new release notes, and edit
+docs/index.html to add a news entry. Then commit and push:
+</p>
+
+<pre>
+ git commit -a -m "docs: Import X.Y.Z release notes, add news item."
+ git push origin
+</pre>
+
+<h3>Update the mesa3d.org website</h3>
+
+<p>
+NOTE: The recent release managers have not been performing this step
+themselves, but leaving this to Brian Paul, (who has access to the
+sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
+the permission necessary to future release managers to do this step on their
+own.
</p>
<p>
</code>
</p>
+
+<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
-<em>mesa-users@lists.freedesktop.org</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
+
+Follow the template of previously-sent release announcements. The following
+command can be used to generate the log of changes to be included in the
+release announcement:
+
+<pre>
+ git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
+</pre>
</p>
</div>