<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa EGL</title>
+ <title>EGL</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
-<h1>Mesa EGL</h1>
+<h1>EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate options.
-The <code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
-<dt><code>-D gles1=true</code></dt>
-<dt><code>-D gles2=true</code></dt>
+<dt><code>-D gles1=true</code> and <code>-D gles2=true</code></dt>
<dd>
<p>These options enable OpenGL ES support in OpenGL. The result is one big