+See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
+
Blocks allocated to Mesa:
0x8750-0x875F
0x8BB0-0x8BBF
-
GL_MESA_packed_depth_stencil
- GL_DEPTH_STENCIL_MESA 0x8750
- GL_UNSIGNED_INT_24_8_MESA 0x8751
- GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
- GL_UNSIGNED_SHORT_15_1_MESA 0x8753
- GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
-
-
-GL_MESA_pack_invert.spec
- GL_PACK_INVERT_MESA 0x8758
-
-GL_MESA_program_debug.spec:
- GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
- GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
- GL_VERTEX_PROGRAM_POSITION_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_DEPTH_STENCIL_MESA 0x8750
+ GL_UNSIGNED_INT_24_8_MESA 0x8751
+ GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+ GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+ GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
GL_MESA_trace.spec:
GL_TRACE_ALL_BITS_MESA 0xFFFF
GL_TRACE_NAME_MESA 0x8756
MESA_ycbcr_texture.spec:
- GL_YCBCR_MESA 0x8757
- GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
- GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+ GL_YCBCR_MESA 0x8757
+ GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
+ GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
+
+GL_MESA_pack_invert.spec
+ GL_PACK_INVERT_MESA 0x8758
+
+GL_MESA_shader_debug.spec: (obsolete)
+ GL_DEBUG_OBJECT_MESA 0x8759
+ GL_DEBUG_PRINT_MESA 0x875A
+ GL_DEBUG_ASSERT_MESA 0x875B
+
+GL_MESA_program_debug.spec: (obsolete)
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+GL_MESAX_texture_stack:
+ GL_TEXTURE_1D_STACK_MESAX 0x8759
+ GL_TEXTURE_2D_STACK_MESAX 0x875A
+ GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+ GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+ GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+ GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E