<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
+<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
- message indicating where the error occured, and possibly why, will be
+ message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
-<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
- OpenGL conformance. If set to 2, always use software rendering.
-<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
- glCopyPixels, glDrawPixels.
+<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
+ This is useful for debugging hangs, etc.</li>
+<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
+<ul>
+ <li>tex - emit messages about textures.</li>
+ <li>state - emit messages about state flag tracking</li>
+ <li>blit - emit messages about blit operations</li>
+ <li>miptree - emit messages about miptrees</li>
+ <li>perf - emit messages about performance issues</li>
+ <li>perfmon - emit messages about AMD_performance_monitor</li>
+ <li>bat - emit batch information</li>
+ <li>pix - emit messages about pixel operations</li>
+ <li>buf - emit messages about buffer objects</li>
+ <li>reg - emit messages about regions</li>
+ <li>fbo - emit messages about framebuffers</li>
+ <li>fs - dump shader assembly for fragment shaders</li>
+ <li>gs - dump shader assembly for geometry shaders</li>
+ <li>sync - emit messages about synchronization</li>
+ <li>prim - emit messages about drawing primitives</li>
+ <li>vert - emit messages about vertex assembly</li>
+ <li>dri - emit messages about the DRI interface</li>
+ <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
+ <li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
+ <li>urb - emit messages about URB setup</li>
+ <li>vs - dump shader assembly for vertex shaders</li>
+ <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
+ <li>aub - dump batches into an AUB trace for use with simulation tools</li>
+ <li>shader_time - record how much GPU time is spent in each shader</li>
+ <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
+ <li>blorp - emit messages about the blorp operations (blits & clears)</li>
+ <li>nodualobj - suppress generation of dual-object geometry shader code</li>
+ <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
+</ul>
</ul>
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
- vertex shading procesing.
+ vertex shading processing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
-<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
+<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.