<code>GALLIUM_HUD_TOGGLE_SIGNAL</code> to <code>10</code>
(<code>SIGUSR1</code>).
Use <code>kill -10 <pid></code> to toggle the hud as desired.</dd>
+<dt><code>GALLIUM_HUD_SCALE</code></dt>
+<dd>Scale hud by an integer factor, for high DPI displays. Default is 1.</dd>
<dt><code>GALLIUM_HUD_DUMP_DIR</code></dt>
<dd>specifies a directory for writing the displayed hud values into files.</dd>
<dt><code>GALLIUM_DRIVER</code></dt>
<dd>disable out-of-order rasterization</dd>
<dt><code>noshaderballot</code></dt>
<dd>disable shader ballot</dd>
- <dt><code>nosisched</code></dt>
- <dd>disable LLVM sisched experimental scheduler</dd>
<dt><code>nothreadllvm</code></dt>
<dd>disable LLVM threaded compilation</dd>
<dt><code>preoptir</code></dt>
<dd>enable wave32 for vertex/tess/geometry shaders (GFX10+)</dd>
<dt><code>localbos</code></dt>
<dd>enable local BOs</dd>
- <dt><code>nobatchchain</code></dt>
- <dd>disable chained submissions</dd>
<dt><code>pswave32</code></dt>
<dd>enable wave32 for pixel shaders (GFX10+)</dd>
<dt><code>shader_ballot</code></dt>
<dd>enable shader ballot</dd>
- <dt><code>sisched</code></dt>
- <dd>enable LLVM sisched experimental scheduler</dd>
<dt><code>tccompatcmask</code></dt>
<dd>enable TC-compat cmask for MSAA images</dd>
</dl>
</dd>
<dt><code>RADV_SECURE_COMPILE_THREADS</code></dt>
<dd>maximum number of secure compile threads (up to 32)</dd>
+<dt><code>RADV_TEX_ANISO</code></dt>
+<dd>force anisotropy filter (up to 16)</dd>
<dt><code>RADV_TRACE_FILE</code></dt>
<dd>generate cmdbuffer tracefiles when a GPU hang is detected</dd>
</dl>