<li>blorp - emit messages about the blorp operations (blits & clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
+ <li>vec4 - force vec4 mode in vertex shader</li>
+ <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
+ <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
+ <li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
- Zero turns of threading completely. The default value is the number of CPU
+ Zero turns off threading completely. The default value is the number of CPU
cores present.
</ul>