<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
-See the <a href="http://www.opengl.org/">OpenGL website</a> for more
+See the <a href="https://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
drivers for X.org.
</p>
<ul>
- <li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
+ <li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
for more information about Intel drivers.</li>
- <li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
+ <li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
- <li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
+ <li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
</p>
<p>
-<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
+<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
</p>
<p>
-<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
+<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
<h2>2.4 Where is the GLw library?</h2>
<p>
-GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
+GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
</p>
<p>
If your DRI-based driver isn't working, go to the
-<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
+<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
-<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
+<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
That's where Mesa development is discussed.
</p>
<p>
-The <a href="http://www.opengl.org/documentation">
+The <a href="https://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
algorithms).
</p>
<p>
-In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
+In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>