<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
-See the <a href="http://www.opengl.org/">OpenGL website</a> for more
+See the <a href="https://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
drivers for X.org.
</p>
<ul>
- <li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
+ <li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
for more information.</li>
- <li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
+ <li>See <a href="https://01.org/linuxgraphics">01.org</a>
for more information about Intel drivers.</li>
- <li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
+ <li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
- <li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
+ <li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
-OpenGL Sample Implemenation (SI)</a> is available.
+OpenGL Sample Implementation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
Mesa is much more up to date with modern features and extensions.
</p>
<p>
-<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
+<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
</p>
<p>
-<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
+<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
<h2>2.4 Where is the GLw library?</h2>
<p>
-GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
+GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
</p>
<p>
If your DRI-based driver isn't working, go to the
-<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
+<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
-<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
+<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
will fix the problem.
</p>
-<h2>3.6 How can I change the maximum framebuffer size in Mesa's
-<tt>swrast</tt> backend?</h2>
-<p>
-These can be overridden by using the <tt>--with-max-width</tt> and
-<tt>--with-max-height</tt> options. The two need not be equal.
-</p><p>
-Do note that Mesa uses these values to size some internal buffers,
-so increasing these sizes will cause Mesa to require additional
-memory. Furthermore, increasing these limits beyond <tt>4096</tt>
-may introduce rasterization artifacts; see the leading comments in
-<tt>src/mesa/swrast/s_tritemp.h</tt>.
-</p>
-
<br>
<br>
That's where Mesa development is discussed.
</p>
<p>
-The <a href="http://www.opengl.org/documentation">
-OpenGL Specification</a> is the bible for OpenGL implemention work.
+The <a href="https://www.opengl.org/documentation">
+OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
<p>Most of the Mesa development work involves implementing new OpenGL
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
-over time, and we seldome have spare time for writing documentation.
+over time, and we seldom have spare time for writing documentation.
That being said, many people have managed to figure out the process.
</p>
<p>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
-<p>We've been unsucessful in getting a response from S3 (or whoever owns
+<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
-In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
+In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>