lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
-lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
-lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
--rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
<br>
<b>libglut</b> is the GLUT library.
<br>
-<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
-<br>
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
--rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
--rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
--rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
--rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
--rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
--rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
--rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
--rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
--rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
--rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
--rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
--rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
</pre>
<p>
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
- scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
+ scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
</pre>
<p>
This will create:
</p>
<ul>
+<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
-<li>build/windows-x86-debug/glut/glx/glut32.dll
-<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
-<li>progs/build/windows-x86-debug/trivial/tri.exe
-<li>and many other samples in progs/build/windows-x86-debug/...
</ul>
<p>
Put them all in the same directory to test them.
<UL>
<li><A HREF="README.VMS">README.VMS</A> - VMS
-<LI><A HREF="README.GGI">README.GGI</A> - GGI
-<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
-<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
-<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
-<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
-<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
-<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
-<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
-<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
-<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
-<LI><A HREF="README.OS2">README.OS2</A> - OS/2
-<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
+<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
+<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
</UL>