<HTML>
-<TITLE>Compilation and Installation</TITLE>
+<TITLE>Compiling and Installing</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
-<H1>Compilation and Installation</H1>
+<H1>Compiling and Installing</H1>
<ol>
<li><a href="#unix-x11">Unix / X11</a>
+ <ul>
+ <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
+ <li><a href="#autoconf">Building with autoconf</a>
+ <li><a href="#traditional">Building with traditional Makefiles</a>
+ <li><a href="#libs">The Libraries</a>
+ <li><a href="#demos">Running the demos
+ <li><a href="#install">Installing the header and library files
+ <li><a href="#pkg-config">Building OpenGL programs with pkg-config
+ </ul>
<li><a href="#windows">Windows</a>
-<li><a href="#vms">VMS</a>
+<li><a href="#scons">SCons</a>
<li><a href="#other">Other</a>
</ol>
-
+<br>
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
-<h3>1.1 Compilation</h3>
+
+<a name="prereq">
+<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
+
+<p>
+The following are required for DRI-based hardware acceleration with Mesa:
+</p>
+
+<ul>
+<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
+<li>Linux 2.6.28
+<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
+version 2.4.15 or later
+<li>Xorg server version 1.5 or later
+</ul>
+</p>
+
+
+<a name="autoconf">
+<h3>1.2 Building with Autoconf</h3>
+
+<p>
+Mesa may be <a href="autoconf.html">built using autoconf</a>.
+This should work well on most GNU-based systems.
+If that fails the traditional Mesa build system is available.
+
+
+
+<a name="traditional">
+<h3>1.3 Building with traditional Makefiles</h3>
+
+<p>
+The traditional Mesa build system is based on a collection of pre-defined
+system configurations.
+</p>
+<p>
+To see the list of configurations, just type <code>make</code>.
+Then choose a configuration from the list and type <code>make</code>
+<em>configname</em>.
+</p>
<p>
-Mesa may be compiled in several different ways:
+Mesa may be built in several different ways using the predefined configurations:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
whether it supports the GLX X server extension).
You will <em>not</em> be able to use hardware 3D acceleration.
<p>
-To compile stand-alone Mesa type <b>make</b> in the top-level directory.
+To compile stand-alone Mesa type <code>make</code> in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
</p>
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
-<p>
-<b>Prerequisites:</b>
-</p>
-
-<ol>
-
-<li>
-<p>
-For Mesa 7.0.2 <a href="http://dri.freedesktop.org/libdrm/">
-DRM version 2.3</a> is required.
-</p>
-<p>
-To check if you already have it, run:
-<br>
-<code>pkg-config --modversion libdrm</code>
-</p>
-<p>
-You can download and install a <a href="http://dri.freedesktop.org/libdrm/">
-tarball release</a> or get the code from git with:
-<br>
-<code>git clone git://anongit.freedesktop.org/git/mesa/drm</code>
-<br>
-Then revert to the drm-2.3.0 tag with:
-<br>
-<code>git-reset --hard drm-2.3.0</code>
-</p>
-</li>
-
-<li>
-Relatively recent
-<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
-X.org</a> release.
-Mesa depends on a number of X header and library files.
-</li>
-
-</ol>
-
<p>
Build Mesa and the DRI hardware drivers by running
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
</p>
+<p>
+Make sure you have the prerequisite versions of DRM and Xserver mentioned
+above.
+</p>
</li>
+
</ul>
</p>
-<h3>1.2 The libraries</h3>
+<a name="libs">
+<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
--rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
--rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
--rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
--rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
+-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
+-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
+-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
</pre>
-<h3>1.3 Running the demos</h3>
+<a name="demos">
+<h3>1.5 Running the demos</h3>
<p>
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
</p>
<p>
-Before running a demo, you may have to set an environment variable
-(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
-libraries are located. For example:
+Before running a demo, you'll probably have to set two environment variables
+to indicate where the libraries are located. For example:
<p>
<blockquote>
-<b>cd</b> into the Mesa <b>lib/</b> directory.
+<b>cd lib/</b>
<br>
-<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
+<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
-or,
-<br>
-<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
+<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
</p>
-<H3>1.4 Installing the header and library files</H3>
+<a name="install">
+<H3>1.6 Installing the header and library files</H3>
<p>
The standard location for the OpenGL header files on Unix-type systems is
</p>
-<H3>1.5 pkg-config support</H3>
+<a name="pkg-config">
+<H3>1.7 Building OpenGL programs with pkg-config</H3>
<p>
Running <code>make install</code> will install package configuration files
<H2>2. Windows Compilation and Installation</H1>
<p>
-Please see the <a href="README.WIN32">README.WIN32</a> file.
+Please see the <a href="#scons">instructions on building with SCons</a>.
+Alternatively see <a href="README.WIN32">README.WIN32</a> file.
</p>
-
-<a name="vms">
-<H2>3. VMS Compilation and Installation</H1>
+<a name="scons">
+<H2>3. Building with SCons</H1>
<p>
-Please see the <a href="README.VMS">README.VMS</a> file.
+To build Mesa with SCons on Linux or Windows do
+</p>
+<pre>
+ scons
+</pre>
+<p>
+The build output will be placed in
+build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
+example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
+by -debug for debug builds.
</p>
-
+<p>
+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+</p>
+<pre>
+ scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
+</pre>
+<p>
+This will create:
+</p>
+<ul>
+<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/glut/glx/glut32.dll
+<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
+<li>progs/build/windows-x86-debug/trivial/tri.exe
+<li>and many other samples in progs/build/windows-x86-debug/...
+</ul>
+<p>
+Put them all in the same directory to test them.
+</p>
<a name="other">
</p>
<UL>
+<li><A HREF="README.VMS">README.VMS</A> - VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin