<HTML>
-<TITLE>Compilation and Installation</TITLE>
+<TITLE>Compiling and Installing</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
-<H1>Compilation and Installation</H1>
+<H1>Compiling and Installing</H1>
<ol>
<li><a href="#unix-x11">Unix / X11</a>
+ <ul>
+ <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
+ <li><a href="#autoconf">Building with autoconf</a>
+ <li><a href="#traditional">Building with traditional Makefiles</a>
+ <li><a href="#libs">The Libraries</a>
+ <li><a href="#demos">Running the demos
+ <li><a href="#install">Installing the header and library files
+ <li><a href="#pkg-config">Building OpenGL programs with pkg-config
+ </ul>
<li><a href="#windows">Windows</a>
-<li><a href="#vms">VMS</a>
<li><a href="#other">Other</a>
</ol>
-
+<br>
<a name="unix-x11">
<H2>1. Unix/X11 Compilation and Installation</H1>
-<h3>1.1 Compilation</h3>
+
+<a name="prereq">
+<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
+
+<p>
+The following are required for DRI-based hardware acceleration with Mesa 7.3:
+</p>
+
+<ul>
+<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
+<li>Linux 2.6.28
+<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
+version 2.4.3 or later
+<li>Xorg server version 1.5 or later
+</ul>
+</p>
+
+
+<a name="autoconf">
+<h3>1.2 Building with Autoconf</h3>
+
+<p>
+Mesa may be <a href="autoconf.html">built using autoconf</a>.
+This should work well on most GNU-based systems.
+If that fails the traditional Mesa build system is available.
+
+
+
+<a name="traditional">
+<h3>1.3 Building with traditional Makefiles</h3>
<p>
-Mesa may be compiled in several different ways:
+The traditional Mesa build system is based on a collection of pre-defined
+system configurations.
+</p>
+<p>
+To see the list of configurations, just type <code>make</code>.
+Then choose a configuration from the list and type <code>make</code>
+<em>configname</em>.
+</p>
+
+<p>
+Mesa may be built in several different ways using the predefined configurations:
</p>
<ul>
-<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
+<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
a software renderer using Xlib to do all rendering.
-libGL.so is a self-contained rendering library.
+The libGL.so library will be a self-contained rendering library that will
+allow you to run OpenGL/GLX applications on any X server (regardless of
+whether it supports the GLX X server extension).
+You will <em>not</em> be able to use hardware 3D acceleration.
<p>
-To compile stand-alone Mesa type <b>make</b> in the top-level directory.
+To compile stand-alone Mesa type <code>make</code> in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
</p>
<p>This will produce libGL.so and several other libraries</p>
</li>
-<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
-Intel, Matrox, etc) are built.
-libGL.so implements the GLX extension and dynamically loads the DRI drivers.
-<p>
-To build the DRI drivers you'll first need to have the DRM (Direct
-Rendering Manager) kernel drivers and header files.
-They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
-</p>
-<p>
-Your distribution should already have both the kernel modules and support
-library already installed. If not, you can get them from CVS by doing:
-<pre>
-cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
-</pre>
-<p>
-See the <a href="http://dri.freedesktop.org/wiki/Building" target="_parent">
-DRI Building Instructions</a> for the steps to build the DRM modules. This
-version of Mesa requires at least libdrm 2.0.1 or greater.
-</p>
+<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
+accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
+The libGL.so library will support the GLX extension and will load/use
+the DRI hardware drivers.
+
+
<p>
-Build Mesa and the DRI drivers by running
+Build Mesa and the DRI hardware drivers by running
</p>
<pre>
-make linux-dri
+ make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
-and <code>linux-ppc</code> configurations, optimized for those architectures.
+and <code>linux-ppc</code> configurations which are optimized for those
+architectures.
</p>
-
<p>
-Finally, you'll need a DRI-enabled X server from
-<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
-X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
-Visit those projects' home pages for more information.
+Make sure you have the prerequisite versions of DRM and Xserver mentioned
+above.
</p>
</li>
+
</ul>
</p>
-<h3>1.2 The libraries</h3>
+<a name="libs">
+<h3>1.4 The libraries</h3>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
-directory.
+(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
</p>
<pre>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
+-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
+-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
+-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
</pre>
-<h3>1.3 Running the demos</h3>
+<a name="demos">
+<h3>1.5 Running the demos</h3>
<p>
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
</p>
<p>
-Before running a demo, you may have to set an environment variable
-(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
-libraries are located. For example:
+Before running a demo, you'll probably have to set two environment variables
+to indicate where the libraries are located. For example:
<p>
<blockquote>
-<b>cd</b> into the Mesa <b>lib/</b> directory.
+<b>cd lib/</b>
<br>
-<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
+<b>export LD_LIBRARY_PATH=${PWD}</b>
<br>
-or,
-<br>
-<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
+<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
</blockquote>
<p>
</p>
-<H3>1.4 Installing the header and library files</H3>
+<a name="install">
+<H3>1.6 Installing the header and library files</H3>
<p>
The standard location for the OpenGL header files on Unix-type systems is
</p>
<p>
-To install Mesa's headers and libraries, run <code>make install</code>
-You'll be prompted to enter alternative directories for the headers
-and libraries.
+To install Mesa's headers and libraries, run <code>make install</code>.
+But first, check the Mesa/configs/default file and examine the values
+of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
+Change them if needed, then run <code>make install</code>.
</p>
<p>
-Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
-between the Mesa libs and another vendor libs whenever you want.
-This is a handy way to compare multiple OpenGL implementations.
+The variable
+<b>DESTDIR</b> may also be used to install the contents to a temporary
+staging directory.
+This can be useful for package management.
+For example: <code>make install DESTDIR=/somepath/</code>
</p>
+<p>
+Note: at runtime you can use the LD_LIBRARY_PATH environment variable
+(on Linux at least) to switch
+between the Mesa libraries and other vendor's libraries whenever you want.
+This is a handy way to compare multiple OpenGL implementations.
+</p>
-<a name="windows">
-<H2>2. Windows Compilation and Installation</H1>
+<a name="pkg-config">
+<H3>1.7 Building OpenGL programs with pkg-config</H3>
<p>
-Please see the <a href="README.WIN32">README.WIN32</a> file.
+Running <code>make install</code> will install package configuration files
+for the pkg-config utility.
</p>
+<p>
+When compiling your OpenGL application you can use pkg-config to determine
+the proper compiler and linker flags.
+</p>
+<p>
+For example, compiling and linking a GLUT application can be done with:
+</p>
+<pre>
+ gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+</pre>
+<br>
-<a name="vms">
-<H2>3. VMS Compilation and Installation</H1>
+<a name="windows">
+<H2>2. Windows Compilation and Installation</H1>
<p>
-Please see the <a href="README.VMS">README.VMS</a> file.
+Please see the <a href="README.WIN32">README.WIN32</a> file.
</p>
-
<a name="other">
-<H2>4. Other systems</H1>
+<H2>3. Other systems</H1>
<p>
Documentation for other environments (some may be very out of date):
</p>
<UL>
+<li><A HREF="README.VMS">README.VMS</A> - VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin