<body>
<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
-<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#libs">Library Information</a>
</ol>
-<h1 id="prereq-general">1. Prerequisites for building</h1>
+<h2 id="prereq-general">1. Prerequisites for building</h2>
-<h2>1.1 General</h2>
+<h3>1.1 General</h3>
-<p>
-Build system.
-</p>
+<h4>Build system</h4>
<ul>
-<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
-<li>Autoconf is another option when building on *nix platforms.
-<li><a href="http://www.scons.org/">SCons</a> is required for building on
-Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
+<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms and is supported on windows.
+<li><a href="http://www.scons.org/">SCons</a> is an alternative for building on
+Windows and Linux.
</li>
-<li>Android Build system when building as native Android component. Autoconf
+<li>Android Build system when building as native Android component. Meson
is used when when building ARC.
</li>
</ul>
-
+<h4>Compiler</h4>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</ul>
-<p>
-Third party/extra tools.
-<br>
-<strong>Note</strong>: These should not be required, when building from a release tarball. If
-you think you've spotted a bug let developers know by filing a
-<a href="bugs.html">bug report</a>.
-</p>
-
+<h4>Third party/extra tools.</h4>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
-Version 2.7 or later should work.
+When building with scons 2.7 is required.
+When building with meson 3.5 or newer is required.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
-<div>
+<p>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
On Windows with MinGW, install flex and bison with:
+</p>
<pre>mingw-get install msys-flex msys-bison</pre>
+<p>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
-</div>
+</p>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
... # others
</pre>
-<h1 id="meson">2. Building with meson</h1>
+<h2 id="meson">2. Building with meson</h2>
+
+<p><strong>Meson >= 0.46.0 is required</strong></p>
+
<p>
Meson is the latest build system in mesa, it is currently able to build for
-*nix systems like Linux and BSD, and will be able to build for windows as well.
+*nix systems like Linux and BSD, macOS, Haiku, and Windows.
</p>
<p>
ninja -C builddir/
sudo ninja -C builddir/ install
</pre>
-<p>
-Please read the <a href="meson.html">detailed meson instructions</a>
-for more information
-</p>
-
-<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
-
-<p>
-Although meson is recommended, another supported way to build on *nix systems
-is with autoconf.
-</p>
-<p>
-The general approach is the standard:
-</p>
+<p>On windows you can also use the visual studio backend</p>
<pre>
- ./configure
- make
- sudo make install
+ meson builddir --backend=vs
+ cd builddir
+ msbuild mesa.sln /m
</pre>
+
<p>
-But please read the <a href="autoconf.html">detailed autoconf instructions</a>
-for more details.
+Please read the <a href="meson.html">detailed meson instructions</a>
+for more information
</p>
-<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
+<h2 id="scons">3. Building with SCons (Windows/Linux)</h2>
<p>
To build Mesa with SCons on Linux or Windows do
-<h1 id="android">5. Building with AOSP (Android)</h1>
+<h2 id="android">4. Building with AOSP (Android)</h2>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
</p>
-<h1 id="libs">6. Library Information</h1>
+<h2 id="libs">5. Library Information</h2>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
You'll see a set of library files similar to this:
</p>
<pre>
-lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
-lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
+lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
+lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
-lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
+lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
+lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>
<p>
-<b>libGL</b> is the main OpenGL library (i.e. Mesa).
-<br>
-<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
+<b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
+is the OSMesa (Off-Screen) interface library.
</p>
<p>
</p>
-<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
+<h2 id="pkg-config">6. Building OpenGL programs with pkg-config</h2>
<p>
-Running <code>make install</code> will install package configuration files
+Running <code>ninja install</code> will install package configuration files
for the pkg-config utility.
</p>
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
</pre>
-<br>
-
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